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Post by Draxas on Mar 21, 2005 22:56:31 GMT -5
Hey all.
This thread will be the temporary home of the PDBA Generations characters we will use in the coming arena. Just post them here using the regular format.
As I mentioned elsewhere, if this idea takes off during its trial run, we can add Generations into our main profiles. But for now, let's gather all the relevant profiles here for easy reference.
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Post by Razor on Mar 22, 2005 0:33:34 GMT -5
Name: Nikara Ulrich Alias: Nightshade Age: 17
Appearance: Nikara is roughly five and a half feet tall. Her skin is fair, her hair long and red, tied into a single thick braid that reaches down to her knees, with a pair of thick, pointed bangs framing the sides of her face. Her eyes are a deep emerald green. She looks almost nothing like her father, though she shares his build and the appearance of the strange tattoo on the back of her hand and neck. Small downy white wings, about half a foot long, protrude from her back.
Clothing: She's clad in a tight black leather jumpsuit that displays her...ample form. It's low-cut in the back to allow space for her small wings, and swoops almost dangerously low on her chest. It also leaves her arms completely bare. Her father's belt rests loosely on her hips, seating the Magsecs that he had passed to her, along with a pair of combat knives, a Mauler, and an uplink. A few plates of dark-colored body armor protect her thighs, hips, and calves. A CMP is strapped to her right thigh. Her feet are bare. Her hands are covered by a long pair of fingerless black leather gloves that reach up to her elbows.
Equipment: Utility belt with several pouches, two holsters, and slots for her knives and uplink. 2X Magsec4 1X Mauler 2X Combat Knife 1X CMP 150 Data uplink
History: Daughter of Razor, AKA Drakin Ulrich, PDBA veteran and champion of the Skedar. Eighteen years ago, Razor retired from the Arena, settling down with his beautiful wife Tera on the Skedar homeworld, where he remained and bore his only child, his daughter Nikara. It was not long after her birth that her mother fell horribly ill, soon dying of a disease believed to have been caused by the shifted, humid atmosphere of the Skedar planet. With Razor left to raise Nikara alone among the Skedar, he found himself even unable to keep in touch with those he had befriended in the Arena...so he learned late of its demise. By this point, he'd already been training his daughter to be a fighter, aided by several great Skedar warriors. His daughter excelled, and it quickly became obvious that while she didn't inherit her father's looks, she certainly gained his spirit and skill. She also inherited his spirit blade...or at least a portion of it. The amethyst and ebony wraithblade Mitsukai has grown up with her, always a part of her. She lacks the refinement and skill of her father...she can barely will her blade to cut, even...but her potential is great. Her years of training will finally pay off...
Advantages: She's quick and nimble, and has a great deal of natural skill and agility. Her wings can burst to full length from her back when the situation calls for it as a necessity.
Disadvantages: Her skills lack refinement. Her handling of firearms and combat strategies are still rather awkward. She keeps herself relatively lightly armed and armored, having no heavy weapons to speak of.
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Snake
PDBA Veteran
Neo Tetra Coalition
So sayeth the Shepherd ...
Posts: 705
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Post by Snake on Mar 23, 2005 6:58:39 GMT -5
I'm basically just gonna rip off Razor's profile templatle: Sorry man...
Name: Chris Hunter aka: Scar Age: 29
Appearance: 6'2, 145ibs. Lean and muscular, with pale skin and a scar running from the top of his forehead to the bottom of his chin. Normally wearing a black jumpsuit with the Snakelord Inc. logo on the back of it. Black Combat gloves and black boots.
Bio: After many years of working with Snakelord Inc, he was the first to under go Cybernetic Implant Surgery. Normally, it was something only dataDyne scientists would attempt, SI was the second. After recieving the implants, his sight and brain power increased, as well as increased accuracy, making him the ultimate sniper. However he never fully recovered from his surgery, therefore his streangth was severely depleted. He shares a close relationship with Snakelord, as they spent years hunting Skedar together.
History: It was the double efforts of Snakelord and Scar that eventually brought the Skedar domination in the Dranxes system to an end. Their Covert assualt on board the skedar command vessel in that sector sent the rest of the warships into a frenzy. After the ship was taken, the skedar commander launched 1 last assault, and Scar suffered massive lacerations and concussion. This led to the Cybernetic implants into his body and it saved his life.
Weapons: 2x Falcon 2's (silenced) 1 Crossbow CI Sniper Rifle 2x Maulers 1 DMC
Advantages: A steady hand and great weaponry skills make him a deadly Snakelord Inc assassin.
Disadvantages: Still suffering from lasting effects of surgery, gets weary easily and never as strong as he used to be.
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Jeral
Regular
or just having a red curse day....either way.
Posts: 378
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Post by Jeral on Mar 23, 2005 18:30:02 GMT -5
Name: Mazer Rackham Age: 22 Alias: Zekk's Fist
Apperance: Mazer stands 5' 10" tall. Being the nephew of Jeral Strongblade, he shows off a lot of his Cheroke nature. His skin is a little darker then Jeral's, tinged red. He has dark brown hair, kept long (waist-length) and in a ponytail. He has a long face, with high cheeckbones, making him look weathered, or at least gaunt. His eyes shine out green, rare for a Cheroke. Mazer has the look of a Native American warrior to him, being lean yet mustled(sp). He only has two major markings on him. One is the nasty scar running down his arm from when someone tried to knife him. The other is a pentagram tattoo around his left eye, marking his religion.
Clothing: Mazer dresses simply, in accorandce to his heritage. He only wheres a simple, unmarked grey t-shirt, a dark pair of blue jeans, iron-shod boots, and a brown leather jacket, the kind with the frills down the arms. Strangely enough, the jacket can hide his knives and a pistol. The jacket also hides an extreamly thin bullet proof plate in the lining. He carries little else, usually only ammo and a second pistol.
Bio: The son of Robert and Jenn Stongblade, Mazer had a relitvly uneventful life, unlike his uncle Jeral. However, Jeral, on Mazer's 16th birthday asked Mazer if he would come with him on a mission. Mazer readly accepted, hoping to be of use to Jeral and his comaintions, "Angel", "Striker", and "Boomer". That mission changed Mazer's life, seeing as only Jeral and Mazer were to be the only two on that mission. Mazer's natural skill with his fists and knives helped him survive, scaring even Jeral, a master with the sword. Mazer stayed in Jeral Merc squad after that, taking up training in firearms, and eventualy earning his "title" of Zekk's Fist.
Equiptment: 1x Pheonix 1x Couger Magnum 2x Hunting Knives Datapad (with uplink)
Advantages: Known for being powerful with his fists, Mazer is just as likely to jump into hand-to-hand-combat as to start a firefight.Also, he has been picking up the ability to sneak around easily, suprising his teachers.
Disadvantages: A bit fragile in his youth, he walks with a limp, slowing him down. He also is slighty easier to hit, due to the limp.
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Majora1988
PDBA Veteran
You are a flawed device! And we need you no longer...
Posts: 343
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Post by Majora1988 on Apr 2, 2005 0:09:49 GMT -5
*Is also Lazy...*
Name: Solorn aka: n/a Age: 25
Appearance: A skedar warrior, rarely seen off his homeworld without his Skedar Disguise. His disguise puts him the form of a 5'10" man of European descent, wearing a black trenchcoat over his black businessman clothes. Muscular-looking he looks much older than his 25 years would tell you.
History: After Majora's retirement from the PDBA, he left to rejoin his people, and lead his people in the new hot humid homeworld. The only person in the Choas Guild he stayed in moderate touch with was Razor, but they lost touch when Razor became married. Majora was quite the loner, and found solace in his harem. Eventually he chose one to be his bride, and had his son, Solorn. Solorn was trained in combat by his father, and was taught the fighting style of Majora. Solorn has a deep admiration of both his father, and Razor, who he grew up hearing many stories about. Upon hearing of the beginning of a new PDBA, he asked his father's permission to go.
Majora, knowing he was too old to go off on this adventurer himself, decided to give his son his trusty Maulers, and enough money to buy any weapons he wanted for himself. Unlike his father, Solorn respected humanity, and decided he wanted the best they had to offeron firearms. After purchasing a Slayer, he went to earth and bought, an RCP-120, Combat Knives, and Combat boosts.
Solorn then headed out, to see what the PDBA had in store for him...
Weapons: - 2x Maulers(From his Father) On belt - Slayer - Theigh Holster - RCP-120 - Attached to Back - 2x Combat Knives - Ankles - 4 Combat boosts - Pocket of his black Threnchcoat.
Advantages: Very well trained in combat, Solorn has been trained since the age of 15, after ll this time, he is extremely determined to prove himself, and will make allies easily.
Disadvantages: Very inexpieranced, he has a knack for getting into situations he should not be getting himself into. He also tends to be too trusing, and could very easily be betrayed by someone he feels to be an ally.
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Post by Draxas on Apr 2, 2005 5:10:22 GMT -5
OK, it's about time I committed something to words. As always, my lazy ass wil steal the template too. ;D
***CLASSIFIED CI INTELLIGENCE FILE: PDBA COMBATANT*** Noone with security classification lower than Zeta-3 should be reading this file. If you are reading this, and do not possess the necessary clearance, destroy this doument immediately.
_____________________________________ Security briefing on PDBA member: Stryker.
Name: Lieutenant Robert Daniel Stryker, US Armed Forces (ret.) Alias: Stryker Age: 54
Appearance: Outwardly, Stryker is encased in a 10-foot tall, hulking battlesuit. The battlesuit is painted in a drab grey urban camo pattern, and is designed to look like a huge, armored human. However, where the head of the pilot would be is a black opaque sheet of armorglass, obscuring the view inside the suit from outside. An insignia is stenciled on each shoulder guard and the outside of each leg greave in black, and reads:
LMH D-Com.
With the "capital D" actually being a greek Delta (for which I have no comparable symbol on this keyboard).
Nobody has ever seen what the man inside the battlesuit looks like, if indeed there is one. However, when the assumed occupant of the suit communicates with others, the voice is emitted from speakers near the head section, and while heavily mechanically distorted, is distinctly male.
Equipment: Stryker's battlesuit incorporates several built in weapons and utility systems, including:
- Armored thruster packs on the back of the suit, as well as in the soles of the feet, grant the suit flight capability, with surprising speed and distance for something that weighs several tons. - Embedded within the palm of each of the suit's hands is a heavy pulse laser. This is quite similar in design to a vehicular scale, powered up version of the Moonraker design from just before the turn of the millennium. - Slung underneath the suit's right forearm is a support-grade machine gun with an air-cooled barrel stretching the length of the arm. The ammunition feed appears to draw from ammunition stored internally, assumedly stored within the arm itself. Though seemingly primitive in design, the weapon is capable of throwing out .50 caliber shells at an alarming 1500 RPM, indicating that the technology behind the design is far more advanced than meets the eye. - Mounted atop the left shoulder of the suit is a guided missile launcher. The design appears to borrow the best elements of both the dataDyne and Skedar launcher designs, as well as additional firing methods. It has been recorded firing missiles "dumbfire," as well as utilizing Lock-on tracking, Heatseeking, Laser-guided, and Fly-by-wire capabilities. Additional tracking methods are unknown at the time of this report, but do concievably exist. - The battlesuit itself is constructed from incredibly strong titanium alloys, and has an incredible capacity to resist damage. However, we are convinced that the suit is not invulnerable. If field agents ever find it necessary to confront Stryker in a hostile situation, reccommendations include targetting weapon ports, booster engines, or joints in the armor in order to exploit likely vulnerabilities. In addition, a high-yield explosive device or heavy armor-piercing round may also have enough penetrating power to pierce the armorglass viewport, or perhaps even the armor itself, though this is not an advisable course of action. Field recordings have displayed the suit taking a rocket dead-center in the chest and not even breaking stride, a testament to its astounding durability.
History: Little is currently known about the man known as Stryker, if there actually is a man piloting the battlesuit. Interviews with the subject made one main objective clear, however: Stryker is primarily interested in confronting a former CI and CISOD agent named Draxas, though for what purpose is unclear.
Since the CISOD incident 25 years ago, the CI has had no contact with Draxas, and so was unable to inquire directly about what connection, if any, exists between the two. However, reliable information leads CI scientists to believe that, like Draxas, Stryker is able to pass between dimensions. The exact implications of this information remain unkown at this time, however.
Interviews with the subject yielded little additional information about past history and motivations. Stryker was unwilling to provide more information than was absolutely necessary to register for PDBA participation, which has proven to be a serious obstacle toward learning more about his background.
Advantages: Stryker's battlesuit is heavily armed, highly mobile, surprisingly agile for a machine of its size, and nigh impenetrable by conventional means. In addition, combat recordings show Stryker as a deadly combatant and highly skilled tactician, able to devise plans quickly and execute them using the full capabilities his battlesuit has to offer, making him an exceedingly dangerous adversary on any battlefield.
Disadvantages: As mentioned before, analysts believe that Stryker's suit has several critical vulnerabilities: Joints in the armor, weapon ports, and booster engines are by necessity more lightly armored than the rest of the suit, and precision strikes have the potential to cripple the suit. In addition, Stryker himself appears to be extremely single-minded in his stated purpose of confronting Draxas, and appears to show little interest in matters which will not help further this stated objective. A canny opponent will be able to take advantage of this trait in a combat situation
CI Reccommendations: Currently, Stryker appears to be uninterested in the CI, or much of anything else besides his stated objective. As Draxas is no longer affiliated with the Institute, and his current whereabouts are unknown, the CI consider Stryker's threat index to be Minimal at this time.
However, if the time should come that Stryker's intentions toward the CI become hostile, his threat index will immediately rise to Critical level. With our current technology, and with only speculation as to potential weaknesses of Stryker's battlesuit, it is concievable that Stryker could wipe out a sizable portion of the Institute's forces singlehandedly.
SUMMARY: Current Threat Index: Minimal Potential Threat Index: Critical Reccommended Course of Action: Continued covert observation of subject. If subject should express hostile intent toward the CI or its allies, immediate elimination by any means necessary is imperative.
***END FILE***
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Post by Notesurfer on Jun 9, 2005 21:48:32 GMT -5
INCOMING TRANSMISSION
Data collected
Target information
Name: Athenaros Soofor
Alias: Athena
Age: 15 years
Appearance: Varies, various forms have been seen, unsure of what her true form is.
Clothing: Seems to favor black, all encompassing, skintight clothing in combat situations. Once again, clothing seems to vary.
Equipment: Athena has never been seen using any sort of gadgetry or weaponry, it is unknown how she continues to pester us.
History: It is speculated that Athena may be a member of the Symbiote order, an alien race that increases the performance of ordinary beings, both physically and mentally. The extent of such power is unknown at this time.
Advantages: Symbiotes are known for being nearly undefeatable at close range. As of yet Athena herself has not demonstrated any such aptitude. She has however, shown that she is fully capable of being stealthy, and is able to go un-noticed for extended periods of time.
Disadvantages: She is inexperienced, and uses no weaponry. Catching her at long range should not be a problem.
END TRANSMISSION
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DaHaK
Junior
Maka
Posts: 75
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Post by DaHaK on Jun 10, 2005 15:55:58 GMT -5
<<<Warning: Incoming Data Stream>>>
<<<Opening Data Stream>>>
Full name: DaHaK Alias: DaHaK Species: Male Home planet: None Age: 48 Height: 48" Weight: 95 lbs Skin color: milky white Eye Color: light gray Hair color: N/A (if he had hair, it'd probably be white) Clothing: green armor with dark blue highlights and a blue visor Weapons used: arm mounted cannon, using 5 primary weapon systems and a secondary weapons chip system.
Weapons: Weapon 1: Particle Wave Cannon (Secondary) Type: Short range energy weapon Features: fires a shotgun like blast of charged energy particles Weapon 2: Groundquake Type: short range energy weapon Features: Short range omni-directional blast used to throw nearby enemies away from the user Weapon 3: Autocannon (MAIN) Type: medium range projectile weapon Description: fires machinegun-like energy blasts, similar to that of a power beam, but on a much lower power scale, and a higher rate of fire and range Weapon 4: plasma pulse cannon (sniper) Type: Long range projectile weapon Features: fires highly charged bursts of plasma long distances with extreme accuracy but incredibly slow recharge rate Weapon 5: Chaos Cannon/Chaos overload Type: Long range Direct Energy Weapon Features: Charged tight beam energy weapon used as a last resort or final killing blow Other: a long recharge rate beam weapon used only under dire circumstances due to it's cumbersome design. the cannon has a 10 minute long charge time, and renders the entire suit's arm cannon useless for 30 seconds to allow for a purge of the arm cannon's systems, however the weapon also has the unique ability to shunt the charge directly into the suit's sheild system to allow for a 10 minute near invincibility, however during that time, the arm cannon is offline, and after the amount of energy charged has been used up, the suit shuts down for a purging process similar to that of the arm cannon, only because of the size of the suit and the fact that it wasnt meant to do that, the suit will be offline for 3 times the amount that this chaos overload was used. From: Sonic the hedgehog originally, but the actual weapon first appeared in the RPG shards of chaos Gadgets/Weapon Chips: (only two weapon chips may be active at any given time, the others are stored on the valkyrie) Active Camo Weapons chip Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon Type: Fyber-optic active camo chipset (sheild technology expansion) Features: renders the user semi-invisable during use Other: when in use, the user has a limited amont of time before a recharge is required, when in use, the user appears as merely a heat distortion. Overthruster Weapons chip Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon Type: Energy based antigrav Chipset (sheild technology expansion) Features: Allows the user to defy gravity's effects for a limited period of time, directly proportinal to the charge time, this weapon also requires a kinetic pre-charge before activation. Other: this expansion has an effective time limit of 2 minutes or less before recharge is required, to charge, the user must be in motion for the amount of time they wish to keep the weapon active, weapon can be jump started by running longer distances and can be used to speed up the user's running speed. Arc Cannon Weapons Chip Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon Type: Energy Superconductor Chipset (arm cannon technology expansion) Features: a weapon used only against larger stationary targets and/or large moving vehicles. Other: this weapon requires an immense charge from a nearby power source to activate, a charge can only be stored for 10 minutes, during that time, neither overthruster, nor active camo technology is available for use due to the amount of required weapons space, all other weapons function at diminished capacity.
Advantages: Close range combat, DaHaK's weapons render him very strong at close range, but not invincible, keep this in mind if an enquonter occurs. also, nearby plant life and human life allow him a charge source for his chaos cannon and chaos overload, however these things should be relatively easy to clear away, should he appear.
Disadvantages: long range combat, large bodies of water, these elements will short out his chaos cannon and disable his projectile weaponry, also, large sources of magnetic energy disrupts most of his optical devices, severly limits targeting range, and interferes with his chaos cannon charge process.
<<<Profile Transfer Complete>>>
<<<Opening Attached notes file>>>
Character was said to once be affiliated with previous PDBA member Notek Soofor, however, current ties are unknown. suggest light surveillence for the next 48 hours and a more extensive background check
<<<End Data Stream>>>
if you see anything amiss or outside the boundaries, please tell me, or have notesurfer go yell at me, and the errors that need fixing will be taken care of
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Post by Draxas on Jun 10, 2005 16:13:01 GMT -5
Everyone has started copying my delivery... Should I be sad, or flattered?
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Snake
PDBA Veteran
Neo Tetra Coalition
So sayeth the Shepherd ...
Posts: 705
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Post by Snake on Jun 11, 2005 8:16:42 GMT -5
Flattered, we're all just too lazy to make up another form of delivery...
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Post by Notesurfer on Jun 15, 2005 13:14:43 GMT -5
Hey, neither of us actually *copied* your form, we simply wrote our profiles from the same (3rd person) perspective.
Booyah.
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Golden Magnum
PDBA Veteran
Pie-eating Heretic
OMG!!11!1 WTF!!1!11!! HE MSUT B3 A HAX0R!!!1!1!11!
Posts: 434
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Post by Golden Magnum on Jul 19, 2005 9:36:53 GMT -5
Name: Vladimir N. (Nikolai) Yurinov Alias: Raptor, Vladimir (Or just Vlad) Birth Date (It's easier): 1/1/00
Appearance: 6'5 in height and about 200 lbs in weight. He has fair skin, short brown hair. His eyes are brown and share characteristics of a Velociraptor. Also has a thick Russian accent
Clothing: Combat: Black shirt and pants. Black Kevlar Vest and pads. Black glove and combat boots. Either one of the following: Sunglasses dD Goggle System Mask and dD Goggle System
Casual: White shirt with navy blue vertical stripes, white jacket and slacks. black socks and shoes. Sometimes wear sunglasses.
Equipment: Desert Eagle 50AE (Only with Casual) Silenced Five-seveN or Silenced Falcon 2 (With Combat) Dual MagSec 4 K7 Avenger or M4A1 Combat Knives (What quick Mafia Assassin doesn't have them?) Grenades NVGs, IR and X-Ray build into dD Goggle system NVGs built into sunglasses
Other Equipment/Weapons (Stored): Dragunov SVD Custom (all-Black, with red skull on the grip. Also utilizes a similar muzzle velocity increase like the DY-357 LX. The scope is modified for night-vision, IR and X-ray vision. Can be outfitted optionally with a silencer. Other variotions include a desert and arctic camouflaged version) RCP-120 MP7-PDW Streetsweeper Shotgun WP Incidinery Grenades Flashbang Grenades Smoke Grenades
Other Weapon Loadouts: Sniper: Dragunov SVD Custom Desert Eagle 50AE in one leg holster MP7-PDW strapped to other Combat Knives Smoke Grenades Grenades
Close-Range Combat: Streetsweeper Shotgun RCP-120 Attached to Belt Dual Mag-Sec4 in leg holsters Combat Knives Flash Grenades WP Incidinary Grenades
History: Worked alongside Golden Magnum and Platinum Dragon as a dataDyne Super Soldier in the 2000 decade, Raptor has fought various war such as Iraq, Afghanistan and North Korea. He was an avid fan of firearms and would often collect dropped firearms from fallen U.S, British, Japanese, Iraqi and North Korean Soldiers as well as from terrorists and Iraqi Insurgents. After the breakup in 2020, Raptor fled to Nordvik, where he stored all of his amassed weapons. He stayed there for 5 years until he met Golden Magnum, whom Raptor helped to get Platinum Dragon. Since then, he has migrated west into mainland Russia where he worked for Russian organized crime, where his combat experience made his a reliable assassin for the Russian Mafia. He still holds strong ties with dataDyne and Golden Magnum and helps him out from time to time. His weapons are still stashed in Nordvik, in the tavern Golden Magnum and Raptor met in, which is now controlled by the Russian Mafia
Advantages: Accurate, experienced. and can exploit the environment to his advantage.
Disadvantages: Wears light armor and has a light build, therefore cannot take a lot of hits. Will get scared if engaging more than one enemy on his own.
Advantage/Disadvantages: Sometimes as stealthy as Sam Fisher, other times as stealthy as Rambo. Moderately fast speed.
Notes: Raptor is Genetically engineered, yes, he did fight alongside Magnum and Platinum at the age of 12 and Draxas is an evil Democrat Socialist.
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Post by Draxas on Jul 19, 2005 9:57:20 GMT -5
He was operating with GM and PD at the ripe old age of 12, eh? And that's at the very END of the old PDBA, according to the timeline. Either he's really good, or you might want to make him a little older.
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Golden Magnum
PDBA Veteran
Pie-eating Heretic
OMG!!11!1 WTF!!1!11!! HE MSUT B3 A HAX0R!!!1!1!11!
Posts: 434
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Post by Golden Magnum on Jul 19, 2005 10:17:27 GMT -5
He's genetically engineered, like Magnum and Platinum. He was the same build his entire life. He's technically not human, but holds human characteristics. And Magnum fought in Iraq when he was 4 years old, so NYAH HA HA HA! Get technical again, and I'll subtract 12 years from his age and give him laser glasses.
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Post by N3B on Jul 19, 2005 12:11:10 GMT -5
lol
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