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Post by Altl on Jun 25, 2007 20:32:18 GMT -5
HP = 5, 2, 3, 4 = 14. TP = 2, 4, 5, 2, 6 = 19. MP = 0 = 0.
ATK = 5, 2, 3 = 10+2 = 12. DEF = 3, 6 = 9 + 2 = 11. S-ATK(+) = 1, 5, 4, 4 = 14. S-DEF(-) = 1, 6 = 7. AGL = 2, 4, 5 = 11.
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Post by Draxas on Jun 25, 2007 21:00:47 GMT -5
Stats are entered... Though I forgot to extend the ability to reroll.
You can elect to reroll one stat of your choice, or all your stats over. However, I make the actual rolls if you decide to take me up on that, and whatever new values come up are final.
Razor and Altl, if you're interested, feel free to make a reroll selection.
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Post by kidgame2001 on Jun 25, 2007 22:04:28 GMT -5
I'll join up again! This was a fun game before, and hopefully, it will be great again.
I have two people in mind that I'd be interested in playing as. My choices are either going to be Solid Snake (MGS3 Snake Eater preferred, but any will do) or Leon Kennedy (Resident Evil 4)
I know its ultimately up to me on who to choose. But in your opinion, Draxas, which one do you think would be more exciting? Or does it not matter?
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Post by Draxas on Jun 26, 2007 3:01:20 GMT -5
Well, let's see... I haven't played any Metal Gear games since MGS, but other than his ability to sneak around and somehow convince people that he's a cardboard box, Snake doesn't really have many particularly noteworthy skills (especially when compared to some of the crazier characters in the games, eg. Psycho Mantis).
Then again, by the same token, I've only really played one game in the Resident Evil series, though that happened to be 4, so I guess I have a pretty good sense of Leon. Much like Snake, Leon seems to lack any special skills, save for an uncanny ability to shoot any projectile moving slower than the speed of sound out of the air with a pistol (or even swat it out of the air with a knife!). Other than that, he's also really just a guy with a gun (and once again, that holds especially true when compared to some of the crazier characters in RE4, eg. Krauser).
So I guess the bottom line really is just to pick who you want to roleplay more, because they're going to work out pretty similarly in terms of play style.
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Post by sinim on Jun 26, 2007 9:47:11 GMT -5
I found a nice web based roller so I don't have to download anything to my work computer. It gave me some pretty good rolls...or some pretty bad ones. I'm not clear on how the system works anymore.
HP = 4, 5, 5, 6, 6 = 26 TP = 3, 6, 6, 6, 5, 3 = 29 MP = 0 = 0.
ATK = 6, 2, 4, 6 = 18+3 = 21 DEF = 6, 5, 2, 3 = 16+3 = 19 S-ATK(+) = 5, 3, 5 = 13. S-DEF(-) = 5, 6 = 11. AGL = 4,3 = 7.
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Post by Draxas on Jun 26, 2007 9:57:16 GMT -5
I personally use the dice roller at random.org. If you're using a different one, drop a link for it; I'd like to check it out, because their server is not the best over there.
Care to take one of the reroll options?
Also, I assume this means I don't need to continue trying to piece together a character sheet for your second option?
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Post by Razor on Jun 26, 2007 10:03:49 GMT -5
Those rolls make ME cry, and probability is a dirty dirty whore to me when it comes to char creation.
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Post by sinim on Jun 26, 2007 11:07:44 GMT -5
1. Should I take the re-roll on something...Like I said, I'm not sure if those are good or bad, B. I'd take Razor's post as a hint, but I'm still not sure. Three. Here's the site. www.brios.ca/programs/dieroller.php
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Post by Razor on Jun 26, 2007 11:22:01 GMT -5
All of your stats are WAY above average for the rolls, except for Agility. Rerolling that is a gamble, as it's a perfectly average score.
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Post by Draxas on Jun 26, 2007 11:26:51 GMT -5
A decent alternative, though it seems to be biased toward higher rolls. Also, there's a bug in the code for "discard the lowest" when rolling six siders, as it will always discard the lowest whether the checkbox is on or off. So don't trust the sums there.
As for rerolling, the higher the better... Most of your rolls are pretty high as is, though. The only one that's just average is AGL, and it's up to you if you want to risk making it lower.
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Post by sinim on Jun 26, 2007 12:42:42 GMT -5
Average AGL seems right for X so I'll run with that. I was trying some rolls just now just to see and I was getting a good few low ones too. It's random chance. I just do well at random chance when there's no real prize involved. Anyway, I did my own adding of the dice so the bug in the code really didn't matter.
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Post by Draxas on Jun 26, 2007 14:13:17 GMT -5
Very well then, X is complete.
I'd say we're in pretty good shape. 3 complete characters, one awaiting approval, and one prospective player still choosing.
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Post by sinim on Jun 26, 2007 14:16:05 GMT -5
X is not complete. X is never complete. Every single game...a whole new set of upgrades to find. And the old ones always go away. WHAT IS WITH THAT?!?!?!
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Post by Draxas on Jun 26, 2007 14:33:43 GMT -5
I believe the "canonical" reasoning is that, because X is a pacifist (with weapons capable of punching holes in small moons, mind you), he removes his upgrades and returns to base status after every major mission, in the hope (however unreasonable, considering he's a commanding officer in the Maverick Hunters) that he will not have to fight again.
It's not entirely true he scraps all his upgrades, though; he retained his dash boots after the first game, and actually retained nearly all of the upgrades from X4 in the form of X5's Fourth Armor (though none of his weapons except his main buster, which always baffled me ever since the very first Megaman game).
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Post by kidgame2001 on Jun 26, 2007 14:47:50 GMT -5
Hmmm, well I guess I'll go with Leon Kennedy as my character. Sure he is just another average person (kinda like me I suppose). Sure, theres better choices out there. He is the hero of the game, so I figure I'll take a stab at being the hero this time.
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