Post by N3B on Jan 9, 2004 15:43:21 GMT -5
[glow=red,2,300]Classes System 1.0[/glow]
Classless system - There are no fixed character classes in Soul Shadow. You can use whatever items, skills, and spells you like, as long as your stats fit the requirements.
[glow=red,2,300]Equipment System 1.0[/glow]
Weapon - This is the item you will attack with, be it bow, sword, rune, etc.
Required skill: Strength//Dexterity//Magic
Different weapons have different requirements to be wielded, which will be shown in their description. See the Arms and Equipment Guide in the Suryan Library for details.
Armor - This is the item you will use for defense.
Required skill: Defense
Armor has physical defense and Magic defense. Physical defense is used for reducing damage from physical attacks, while magic defense is used for reducing damage from magical attacks. See the Arms and Equipment Guide in the Suryan Library for details on what various armors can do.
Accessories - These are items that can affect any number of attributes, including your stats, physical and magical defense, attack damage, or even other, more exotic attributes. Every accessory has an equipment location that is separate from the standard weapon, armor, and shield locations. See the Arms and Equipment Guide in the Suryan Library for details on accessories and their capabilities.
---
Weapon - You may equip:
1 melee weapon (sword, axe, dagger) OR
1 ranged weapon (bow, crossbow, throwing knives) AND
3 runes (thunder, black hole, fist of wind)
Armor - You may equip:
1 set of armor at a time.
1 shield (if allowed by equipped weapon)
Accessories - You may equip up to:
3 accessories, but only one accessory in a given location
[glow=red,2,300]Stats System 1.0[/glow]
Strength - Affects the value of melee weapon you can equip.
Dexterity - Affects the value of ranged weapon you can equip.
Defense - Affects the value of armor you can equip.
Intelligence - Affects the value of rune you can equip.
HP - Affects the number of Hit Points you have
Agility - Determines action order in battle.
Increasing Stats - To increase your stats, you must equip an item that boosts stats, or train in a certain field, by going to a town and using experience points you've accumulated. Overlords may also reward you with stat bonuses from a quest.
[glow=red,2,300]Item System 1.0[/glow]
Curative Items
Potions, Herbs, or any other form of healing item.
These basically just use up a turn to heal health in battle, or can be used freely when not in battle.
Status Alteration Items
Items used to cure bad status ailments, such as poison or blindness (which all have some sort of effect on the character), or items which add good status ailments, such as regeneration. Either of these will take a turn during battle to use, or (in the case of status curing items) can be used freely outside of battle.
Recharging Items
Items used to restore charges to a rune during battle, such as Mana Shards. These require a turn to use during combat, and restore a certain percentage of a rune's charges instantly.
Other
Many of the other items you'll find will be valuables which you can trade in for experience at the general store. In addition, you may also receive items that are important to completing a quest. These items will normally be designated as a "Quest Item" in order to designate their importance.
[glow=red,2,300]Overlord System 1.0[/glow]
Overlords administrate quests and dungeon activity, also issuing quests to users.
In Towns:
- They post as NPC's in random locations giving out quests and rewards for the quests,
- They post as NPC's asking to join a party
- Act as NPC's of stores, training areas, etc.
In Dungeons
- Trigger booby traps which deal damage to user
- Trigger monster encounters which the user must battle
- Trigger quest obstacles for the user
Overlords post In Color when posting as overlord, and normal when posting as a user. Each overlord will have a unique color in which they use to easily distinguish which is doing the actions.
- Overlords who play as a user must get quests from another overlord, and cannot moderate their own adventures. Overlords cannot accept party requests that they have triggered. When playing as a normal user, they must have other Overlords moderate things.
[glow=red,2,300]Experience System 1.0[/glow]
By defeating monsters in dungeons, which are triggered by overlords, you recieve experience points (XP). These points don't determine your overall level, rather are your "currency". With these XP, you go to a store and buy a weapon, go to a trainer and increase your stats, or perform many other tasks to enhance the abilities of your character.
Use XP for everything you need to buy or learn.
Note that if any item seems to have a fractional XP cost or contains an intermediate calculation with a fractional result (eg. 99.5 XP, or (20/50)*5 XP), this fraction will be rounded up to the next full point when the item is purchased.
[glow=red,2,300]Skill Sysyem 1.0[/glow]
Various skills can be bought from a skill-store. These skills perform widely varying functions, and may be helpful either in or out of battle, or perhaps both.
Some skills come by default with a weapon skillplay. For example, First Strike is a default skill for the Ranged skillplay.
These vary, so you must read the explanation of the individual skill. Once learned, they will always be with you.
For the complete list of skills implemented in the game, please consult the Skills Guide in the Suryan Library.
[glow=red,2,300]Status Alterations System 1.0[/glow]
Poison - Poison automatically inflicts 5 damage to the victim each round when in battle, regardless of defenses, until cured. Poison will persist outside of battle. Can be cured with an "Antidote."
Blind - Blindness nullifies all of the victim's actions for the next 3 rounds of combat. Blindness will automatically fade if the battle ends while it is still in effect. Can be cured by "Eye Drops."
Paralyze - Paralysis nullifies the victim's ability to use the "Attack" or "Run" commands for the next 3 rounds of combat. Paralysis will automatically fade if the battle ends while it is still in effect. Can be cured with "Muscle Relaxants."
Silence - Silence nullifies the victim's ability to use magic and skills during the next 3 rounds of combat. Silence will automatically fade if the battle ends while it is still in effect. Can be cured with a "Throat Lozenge."
Confuse - Confusion reduces the victim's attack, magic, and skill damage by 1/2. Confusion will automatically fade at the end of the battle, however, there is no way to cure the status during combat.
Frozen - Being frozen nullifies the victim's ability to use the "Attack"command for the next 4 rounds of combat. Freezing will automatically fade if the battle ends while it is still in effect. Can be cured with a "Defroster."
[glow=red,2,300]Locations System 1.0[/glow]
Locations (taverns, shops, dungeons, etc.) will have their own individual topic. They will be titled what they are. When you wish to enter a gym, you click the topic that says "Gym".
When in the location, you begins with posting *Enters ________* at the top of the post, and then role-play out your actions, and sum up what happens at the end, and then post *Leaves _________*
Example:
*Enters Hospital*
N3B waddled into the hospital holding a wounded arm. A nurse at the desk brought him to a room and gave him a bandage for the arm. He stayed for a few hours, and then left fully healed.
*Fully Healed Health*
*Leaves Tavern*
Your sum-up would be done in asterisks, with anything involving a profile change; healing, increasing stats, getting new party member, etc.
NPCs and possible actions will be posted by an Overlord in the first post, so that you know who and what is present in a specific location, and what special actions you can perform. You are not limited to what is listed in the first post, but the actions are rather what you can do for a specific place.
Example - You'd see "Rent a Room" in actions at Hotel, You'd see "Train Strength" in actions at the gym.
The world is split into individual topics, marking an individual location in which you can go to. When you enter a topic, all your posts would be conducted under that topic, and would remain there until you leave. It's just like walking into a real building, you must leave in order to go somewhere else. Periodically, non-current posts may be deleted by Overlords to keep topic sizes down.
Classless system - There are no fixed character classes in Soul Shadow. You can use whatever items, skills, and spells you like, as long as your stats fit the requirements.
[glow=red,2,300]Equipment System 1.0[/glow]
Weapon - This is the item you will attack with, be it bow, sword, rune, etc.
Required skill: Strength//Dexterity//Magic
Different weapons have different requirements to be wielded, which will be shown in their description. See the Arms and Equipment Guide in the Suryan Library for details.
Armor - This is the item you will use for defense.
Required skill: Defense
Armor has physical defense and Magic defense. Physical defense is used for reducing damage from physical attacks, while magic defense is used for reducing damage from magical attacks. See the Arms and Equipment Guide in the Suryan Library for details on what various armors can do.
Accessories - These are items that can affect any number of attributes, including your stats, physical and magical defense, attack damage, or even other, more exotic attributes. Every accessory has an equipment location that is separate from the standard weapon, armor, and shield locations. See the Arms and Equipment Guide in the Suryan Library for details on accessories and their capabilities.
---
Weapon - You may equip:
1 melee weapon (sword, axe, dagger) OR
1 ranged weapon (bow, crossbow, throwing knives) AND
3 runes (thunder, black hole, fist of wind)
Armor - You may equip:
1 set of armor at a time.
1 shield (if allowed by equipped weapon)
Accessories - You may equip up to:
3 accessories, but only one accessory in a given location
[glow=red,2,300]Stats System 1.0[/glow]
Strength - Affects the value of melee weapon you can equip.
Dexterity - Affects the value of ranged weapon you can equip.
Defense - Affects the value of armor you can equip.
Intelligence - Affects the value of rune you can equip.
HP - Affects the number of Hit Points you have
Agility - Determines action order in battle.
Increasing Stats - To increase your stats, you must equip an item that boosts stats, or train in a certain field, by going to a town and using experience points you've accumulated. Overlords may also reward you with stat bonuses from a quest.
[glow=red,2,300]Item System 1.0[/glow]
Curative Items
Potions, Herbs, or any other form of healing item.
These basically just use up a turn to heal health in battle, or can be used freely when not in battle.
Status Alteration Items
Items used to cure bad status ailments, such as poison or blindness (which all have some sort of effect on the character), or items which add good status ailments, such as regeneration. Either of these will take a turn during battle to use, or (in the case of status curing items) can be used freely outside of battle.
Recharging Items
Items used to restore charges to a rune during battle, such as Mana Shards. These require a turn to use during combat, and restore a certain percentage of a rune's charges instantly.
Other
Many of the other items you'll find will be valuables which you can trade in for experience at the general store. In addition, you may also receive items that are important to completing a quest. These items will normally be designated as a "Quest Item" in order to designate their importance.
[glow=red,2,300]Overlord System 1.0[/glow]
Overlords administrate quests and dungeon activity, also issuing quests to users.
In Towns:
- They post as NPC's in random locations giving out quests and rewards for the quests,
- They post as NPC's asking to join a party
- Act as NPC's of stores, training areas, etc.
In Dungeons
- Trigger booby traps which deal damage to user
- Trigger monster encounters which the user must battle
- Trigger quest obstacles for the user
Overlords post In Color when posting as overlord, and normal when posting as a user. Each overlord will have a unique color in which they use to easily distinguish which is doing the actions.
- Overlords who play as a user must get quests from another overlord, and cannot moderate their own adventures. Overlords cannot accept party requests that they have triggered. When playing as a normal user, they must have other Overlords moderate things.
[glow=red,2,300]Experience System 1.0[/glow]
By defeating monsters in dungeons, which are triggered by overlords, you recieve experience points (XP). These points don't determine your overall level, rather are your "currency". With these XP, you go to a store and buy a weapon, go to a trainer and increase your stats, or perform many other tasks to enhance the abilities of your character.
Use XP for everything you need to buy or learn.
Note that if any item seems to have a fractional XP cost or contains an intermediate calculation with a fractional result (eg. 99.5 XP, or (20/50)*5 XP), this fraction will be rounded up to the next full point when the item is purchased.
[glow=red,2,300]Skill Sysyem 1.0[/glow]
Various skills can be bought from a skill-store. These skills perform widely varying functions, and may be helpful either in or out of battle, or perhaps both.
Some skills come by default with a weapon skillplay. For example, First Strike is a default skill for the Ranged skillplay.
These vary, so you must read the explanation of the individual skill. Once learned, they will always be with you.
For the complete list of skills implemented in the game, please consult the Skills Guide in the Suryan Library.
[glow=red,2,300]Status Alterations System 1.0[/glow]
Poison - Poison automatically inflicts 5 damage to the victim each round when in battle, regardless of defenses, until cured. Poison will persist outside of battle. Can be cured with an "Antidote."
Blind - Blindness nullifies all of the victim's actions for the next 3 rounds of combat. Blindness will automatically fade if the battle ends while it is still in effect. Can be cured by "Eye Drops."
Paralyze - Paralysis nullifies the victim's ability to use the "Attack" or "Run" commands for the next 3 rounds of combat. Paralysis will automatically fade if the battle ends while it is still in effect. Can be cured with "Muscle Relaxants."
Silence - Silence nullifies the victim's ability to use magic and skills during the next 3 rounds of combat. Silence will automatically fade if the battle ends while it is still in effect. Can be cured with a "Throat Lozenge."
Confuse - Confusion reduces the victim's attack, magic, and skill damage by 1/2. Confusion will automatically fade at the end of the battle, however, there is no way to cure the status during combat.
Frozen - Being frozen nullifies the victim's ability to use the "Attack"command for the next 4 rounds of combat. Freezing will automatically fade if the battle ends while it is still in effect. Can be cured with a "Defroster."
[glow=red,2,300]Locations System 1.0[/glow]
Locations (taverns, shops, dungeons, etc.) will have their own individual topic. They will be titled what they are. When you wish to enter a gym, you click the topic that says "Gym".
When in the location, you begins with posting *Enters ________* at the top of the post, and then role-play out your actions, and sum up what happens at the end, and then post *Leaves _________*
Example:
*Enters Hospital*
N3B waddled into the hospital holding a wounded arm. A nurse at the desk brought him to a room and gave him a bandage for the arm. He stayed for a few hours, and then left fully healed.
*Fully Healed Health*
*Leaves Tavern*
Your sum-up would be done in asterisks, with anything involving a profile change; healing, increasing stats, getting new party member, etc.
NPCs and possible actions will be posted by an Overlord in the first post, so that you know who and what is present in a specific location, and what special actions you can perform. You are not limited to what is listed in the first post, but the actions are rather what you can do for a specific place.
Example - You'd see "Rent a Room" in actions at Hotel, You'd see "Train Strength" in actions at the gym.
The world is split into individual topics, marking an individual location in which you can go to. When you enter a topic, all your posts would be conducted under that topic, and would remain there until you leave. It's just like walking into a real building, you must leave in order to go somewhere else. Periodically, non-current posts may be deleted by Overlords to keep topic sizes down.