Post by DaHaK on Jun 10, 2005 15:22:12 GMT -5
Full name: DaHaK
Alias: DaHaK
Species: Male
Home planet: None
Age: 23
Height: 48"
Weight: 95 lbs
Skin color: milky white
Eye Color: light gray
Hair color: N/A (if he had hair, it'd probably be white)
Clothing: green armor with dark blue highlights and a blue visor
Weapons used: arm mounted cannon, using 5 primary weapon systems and a secondary weapons chip system.
Weapons: (custom configuration)
Weapon 1: Particle Wave Cannon (Secondary)
Type: Short range energy weapon
Features: fires a shotgun like blast of charged energy particles
Weapon 2: Groundquake
Type: short range energy weapon
Features: Short range omni-directional blast used to throw nearby enemies away from the user
Weapon 3: Autocannon (MAIN)
Type: medium range projectile weapon
Description: fires machinegun-like energy blasts, similar to that of a power beam, but on a much lower power scale, and a higher rate of fire and range
Weapon 4: plasma pulse cannon (sniper)
Type: Long range projectile weapon
Features: fires highly charged bursts of plasma long distances with extreme accuracy but incredibly slow recharge rate
Weapon 5: Chaos Cannon/Chaos overload
Type: Long range Direct Energy Weapon
Features: Charged tight beam energy weapon used as a last resort or final killing blow
Other: a long recharge rate beam weapon used only under dire circumstances due to it's cumbersome design. the cannon has a 10 minute long charge time, and renders the entire suit's arm cannon useless for 30 seconds to allow for a purge of the arm cannon's systems, however the weapon also has the unique ability to shunt the charge directly into the suit's sheild system to allow for a 10 minute near invincibility, however during that time, the arm cannon is offline, and after the amount of energy charged has been used up, the suit shuts down for a purging process similar to that of the arm cannon, only because of the size of the suit and the fact that it wasnt meant to do that, the suit will be offline for 3 times the amount that this chaos overload was used.
From: Sonic the hedgehog originally, but the actual weapon first appeared in the RPG shards of chaos
Gadgets/Weapon Chips: (only two weapon chips may be active at any given time, the others are stored on the valkyrie)
Active Camo Weapons chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Fyber-optic active camo chipset (sheild technology expansion)
Features: renders the user semi-invisable during use
Other: when in use, the user has a limited amont of time before a recharge is required, when in use, the user appears as merely a heat distortion.
Overthruster Weapons chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Energy based antigrav Chipset (sheild technology expansion)
Features: Allows the user to defy gravity's effects for a limited period of time, directly proportinal to the charge time, this weapon also requires a kinetic pre-charge before activation.
Other: this expansion has an effective time limit of 2 minutes or less before recharge is required, to charge, the user must be in motion for the amount of time they wish to keep the weapon active, weapon can be jump started by running longer distances and can be used to speed up the user's running speed.
Arc Cannon Weapons Chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Energy Superconductor Chipset (arm cannon technology expansion)
Features: a weapon used only against larger stationary targets and/or large moving vehicles.
Other: this weapon requires an immense charge from a nearby power source to activate, a charge can only be stored for 10 minutes, during that time, neither overthruster, nor active camo technology is available for use due to the amount of required weapons space, all other weapons function at diminished capacity.
Weapons: (PD configuration)
RC-P120
120 round clip
Secondary function: Cloaking device
Farsight XR-20
8 round clip
Equipped with X-ray scope with target locator as standard
Remote Mine
Shotgun
9 round "clip"
Gadgets:
Cloaking Device
Slayer
Single round loading
Secondary function: Fly-by-wire rockets
(I know its not a gadget, but I think I've pretty well covered the weapons deal)
Advantages: Close range combat, nearby plant life and human life (charge source for chaos cannon and chaos overload)
Disadvantages: long range combat, large bodies of water, (shorts out chaos cannon and disables projectile weaponry) and large sources of magnetic energy (disrupts optical devices, severly limits targeting range, and interferes with chaos cannon charge)
Brief History: DaHaK started out as a test subject for project GECSFT (Genetic Enhancement and Cloning of Special Forces and Technologies,
pronounced gecsoft) he was to be the first of a breed of cloned and genetically and cybernetically enhanced supersoldiers, however something went wrong in the enhancement process, producing an un-detectable genetic error, that rendered dahak unable to grow any larger, while body development such as puberty could still occur, he wouldnt grow any taller than he was when the error set in. this error struck at age 6, leaving him 4 feet tall, and left most of his vital organs damaged, and unable to work properly, he also developed an allergic reaction to light of any kind, making it necessary to keep him inside a suit or pitch black room to keep him out of the light. eventually the project was scrapped and DaHaK was left as a research project in case they ever wanted to try again, eventually a terrorist group that was against these genetic modifications attacked the lab, and in the process he was assumed to be lost. one of the scientists, however had time to evacuate from the facility with the lab's single starship, a ship modified to be a support craft for the GECSFT project. the scientist that escaped died soon after due to a wound he recieved during the run out, leaving DaHaK alone on the ship with the ship's AI. after the scientist's death, the AI took the ship into Slipspace, carrying it clear of the inhabited sectors of the galaxy. she then began working with dahak to modify an existing battlesuit for him to use. eventually he returned to his planet to find anything he could to help him continue his life, but after almost 6 months of searching the only data he could find on the project was a memory core from the lab's backup computer. after analyzing the data and clearing the core, DaHaK left the system in search of a source of quick, easy money to allow him to keep himself current with technology, and able to survive no matter how many genetic difficulties lie in his way.
Vehicles:
Name: Valkyrie
Class: Heavy Attack Gunship and Ground Support Unit
Appearance: big and ugly lookin' (concept drawings finished, but they require work, trust me, the ship is truly indescribably ugly)
Armaments: Forward Facing chinguns used for strafing troop movements and stationary objects, payload area capable of holding 3 cargo pods or bomb ordinanace, Medium forward facing Lasers, Retractable Warship Class assault Laser.
Features: Bio-Metal Recharge and absorbtion system, Dual Class III Shaw-Fujika 1500 G sublight enginges, Class V Shaw-Fujika Slipstream Drive, Internal AI: Caseum
History: The valkyrie was designed specifically as a Support craft for the GECSFT project, but was never put into use after the project's cancellation and was made a private carrier ship for the research lab.
The valkyrie was then obtained by DaHaK after the completion of his battlesuit.
Advantages: Aerial and ground support and orbital and overhead bombardemtn
Disadvantages: Severe disadvantage in dogfighting, is vulnerable to light attack craft, and direct energy weapon fire.
Other: the valkyrie's Biometal systems allow it to repair itself over the process of several days if badly damaged, when near a source of biometal, the valkyrie is also able to affect repairs to DaHaK's suit from a holding tank in a similar fasion.
Details of suit techologies:
Ocular extensions:
Sonar imaging technology: effective to 10 meters, able to map in crude wireframe any object inside effective radius, also uses FOF and recognition tagging to identify objects within radius (primary system, can be used in conjunction with overthruster system to allow heightened reflexes) (relevant notes are as follows: sonar technology can be jammed by a sonar pulse on the same frequency, however if that occurs, the system will switch to a new frequency until an operative frequency is found)
Dual Phase visual imaging: acts as a photoreceptor or eye, functions with identical peripheral to standard human eye, features a second phase that allows for up to 350x magnification, with a much lower field of vision. (secondary, can be used in conjunction with sonar imaging and plasma pulse cannon.) (relevant notes are as follows: optical systems are succeptible to rapid light reduction and induction)
Environmental and repair functions:
Bio-Metal repair agent:this function repairs damage to DaHaK's armor and various subsystems (relevant notes are as follows: this function is only available while stationary and inside the valkyrie, and takes anywhere from 12 to 48 hours to complete repairs)
Direct respiratory system: due to the unique nature of DaHaK's genetic editing, it is necessary that certain chemicals be removed from his air supply, therefore a complex filtering and rebreathing system is inserted into DaHaK's mouth and connects to his windpipe inside of his throat.
Direct nutrient induction: when in use, DaHaK's suit connects to several ports on his body to carry nutrients into his body, and remove waste products quickly.
Sheilding technology:
Surface sheilding: DaHaK's suit uses a unique energy sheild to absorbe damage from energy based weapons, this sheild also makes the overthruster technology possible by changing aspects of the feild's energy output, should this sheild be lowered by stress, overthruster and active camo technology is useless.
Crystal-based superconductor layer: this portion of the armor itself is used to generate the energy feild, and deflect energy based weapons should both the armor and sheilding fail. if this layer is damaged, the sheilding will not be able to recharge and be reactivated properly, and the overthruster will function at a much lower efficency.
Durosteel outer layer: this armor is useful only against limited projectile weapons fire, and is not much use against particle based weapons and explosive devices.
Memory and sensory expansion technology:
Neurohelmet link: this link allows for instant interface between the armor's functions and DaHaK's brain, allowing a heightened response time, and quicker movement, this also allows DaHaK's brain functions to expand into the suit's memory storage areas. this also allows for the connection between both the left and right brain halves, making him able to combine aspects of both sides.
Memory enhancement: this portion of the suit allows for storage of DaHaK's use of the suit, almost like a third brain section, which gives him the abilities to perform simple actions like engaging the overthruster or firing his weapon. these memories are not stored in his brain, but in the memory expansion, since he doe not require them outside the armor.
Genetic editing limitations:
Growth impedment: due to the genetic editing, and its unrefined state at the time of the GECSFT program's execution, several portions of the genetic code were lost, one of which was DaHaK's growth patterns. DaHaK's body continued to mature normally in all aspects but body size, making him equivalent to the size of your average 7 year old.
Immune response deficiencies: other systems that were lost includse immune functions, melanin and pigment production, and hair folicle production, as such, DaHaK has a severe reaction to any form of light, and an even more severe reaction to any type of infection or disease, therefore he must live in a totally sterile environment, such as his armor or the valkyrie.
Limb malfunctioning: due to certain sections of the code, DaHaK's right arm from the elbow on down never developed.
Genetic editing enhancements:
Higher brain functions: this addon is the only thing enabling DaHaK to utilize his suit's neurolink and memory expansion, this also leaves him with a greater ability to plan and analyze tactical situations.
Modular extensions:
Arm Cannon: this unit allows for the storage of several simple weapons, and the addition of others through an external reader unit. this function is only able to be utilized due to DaHaK's lack of a right arm.
------------------------------------------------------------
Full name: Kanhabahk Clan Karh-Bor
Alias: Kanh
Species: Noghri Male
Home planet: Honoghr
Age: 57
Height: 38"
Weight: 75 lbs
Skin color: Dark Gray
Eye Color: light gray
Hair color: N/A
Clothing: gray cloak, dark gray and black body armor
Weapons: (custom configuration)
Weapon 1: Dual Plasma Swords
Weapon 2: Noghri Assasin's Knife
Gadgets/Weapon Chips:
Active Camo/Overthruster Generator
Other: you guys already know what this is
Weapons: (PD configuration)
Dual Katanas
Assasin's Knife
Gadgets:
Cloaking Device
Advantages: Close range combat, and stealth combat
Brief History: N/A (in progress)
*Note to Members: if anybody thinks some of this stuff is out of line, please tell me, and I will go over it and change it*
Alias: DaHaK
Species: Male
Home planet: None
Age: 23
Height: 48"
Weight: 95 lbs
Skin color: milky white
Eye Color: light gray
Hair color: N/A (if he had hair, it'd probably be white)
Clothing: green armor with dark blue highlights and a blue visor
Weapons used: arm mounted cannon, using 5 primary weapon systems and a secondary weapons chip system.
Weapons: (custom configuration)
Weapon 1: Particle Wave Cannon (Secondary)
Type: Short range energy weapon
Features: fires a shotgun like blast of charged energy particles
Weapon 2: Groundquake
Type: short range energy weapon
Features: Short range omni-directional blast used to throw nearby enemies away from the user
Weapon 3: Autocannon (MAIN)
Type: medium range projectile weapon
Description: fires machinegun-like energy blasts, similar to that of a power beam, but on a much lower power scale, and a higher rate of fire and range
Weapon 4: plasma pulse cannon (sniper)
Type: Long range projectile weapon
Features: fires highly charged bursts of plasma long distances with extreme accuracy but incredibly slow recharge rate
Weapon 5: Chaos Cannon/Chaos overload
Type: Long range Direct Energy Weapon
Features: Charged tight beam energy weapon used as a last resort or final killing blow
Other: a long recharge rate beam weapon used only under dire circumstances due to it's cumbersome design. the cannon has a 10 minute long charge time, and renders the entire suit's arm cannon useless for 30 seconds to allow for a purge of the arm cannon's systems, however the weapon also has the unique ability to shunt the charge directly into the suit's sheild system to allow for a 10 minute near invincibility, however during that time, the arm cannon is offline, and after the amount of energy charged has been used up, the suit shuts down for a purging process similar to that of the arm cannon, only because of the size of the suit and the fact that it wasnt meant to do that, the suit will be offline for 3 times the amount that this chaos overload was used.
From: Sonic the hedgehog originally, but the actual weapon first appeared in the RPG shards of chaos
Gadgets/Weapon Chips: (only two weapon chips may be active at any given time, the others are stored on the valkyrie)
Active Camo Weapons chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Fyber-optic active camo chipset (sheild technology expansion)
Features: renders the user semi-invisable during use
Other: when in use, the user has a limited amont of time before a recharge is required, when in use, the user appears as merely a heat distortion.
Overthruster Weapons chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Energy based antigrav Chipset (sheild technology expansion)
Features: Allows the user to defy gravity's effects for a limited period of time, directly proportinal to the charge time, this weapon also requires a kinetic pre-charge before activation.
Other: this expansion has an effective time limit of 2 minutes or less before recharge is required, to charge, the user must be in motion for the amount of time they wish to keep the weapon active, weapon can be jump started by running longer distances and can be used to speed up the user's running speed.
Arc Cannon Weapons Chip
Appearance: simple modchip inserted into expansion bay located on the side of the arm cannon
Type: Energy Superconductor Chipset (arm cannon technology expansion)
Features: a weapon used only against larger stationary targets and/or large moving vehicles.
Other: this weapon requires an immense charge from a nearby power source to activate, a charge can only be stored for 10 minutes, during that time, neither overthruster, nor active camo technology is available for use due to the amount of required weapons space, all other weapons function at diminished capacity.
Weapons: (PD configuration)
RC-P120
120 round clip
Secondary function: Cloaking device
Farsight XR-20
8 round clip
Equipped with X-ray scope with target locator as standard
Remote Mine
Shotgun
9 round "clip"
Gadgets:
Cloaking Device
Slayer
Single round loading
Secondary function: Fly-by-wire rockets
(I know its not a gadget, but I think I've pretty well covered the weapons deal)
Advantages: Close range combat, nearby plant life and human life (charge source for chaos cannon and chaos overload)
Disadvantages: long range combat, large bodies of water, (shorts out chaos cannon and disables projectile weaponry) and large sources of magnetic energy (disrupts optical devices, severly limits targeting range, and interferes with chaos cannon charge)
Brief History: DaHaK started out as a test subject for project GECSFT (Genetic Enhancement and Cloning of Special Forces and Technologies,
pronounced gecsoft) he was to be the first of a breed of cloned and genetically and cybernetically enhanced supersoldiers, however something went wrong in the enhancement process, producing an un-detectable genetic error, that rendered dahak unable to grow any larger, while body development such as puberty could still occur, he wouldnt grow any taller than he was when the error set in. this error struck at age 6, leaving him 4 feet tall, and left most of his vital organs damaged, and unable to work properly, he also developed an allergic reaction to light of any kind, making it necessary to keep him inside a suit or pitch black room to keep him out of the light. eventually the project was scrapped and DaHaK was left as a research project in case they ever wanted to try again, eventually a terrorist group that was against these genetic modifications attacked the lab, and in the process he was assumed to be lost. one of the scientists, however had time to evacuate from the facility with the lab's single starship, a ship modified to be a support craft for the GECSFT project. the scientist that escaped died soon after due to a wound he recieved during the run out, leaving DaHaK alone on the ship with the ship's AI. after the scientist's death, the AI took the ship into Slipspace, carrying it clear of the inhabited sectors of the galaxy. she then began working with dahak to modify an existing battlesuit for him to use. eventually he returned to his planet to find anything he could to help him continue his life, but after almost 6 months of searching the only data he could find on the project was a memory core from the lab's backup computer. after analyzing the data and clearing the core, DaHaK left the system in search of a source of quick, easy money to allow him to keep himself current with technology, and able to survive no matter how many genetic difficulties lie in his way.
Vehicles:
Name: Valkyrie
Class: Heavy Attack Gunship and Ground Support Unit
Appearance: big and ugly lookin' (concept drawings finished, but they require work, trust me, the ship is truly indescribably ugly)
Armaments: Forward Facing chinguns used for strafing troop movements and stationary objects, payload area capable of holding 3 cargo pods or bomb ordinanace, Medium forward facing Lasers, Retractable Warship Class assault Laser.
Features: Bio-Metal Recharge and absorbtion system, Dual Class III Shaw-Fujika 1500 G sublight enginges, Class V Shaw-Fujika Slipstream Drive, Internal AI: Caseum
History: The valkyrie was designed specifically as a Support craft for the GECSFT project, but was never put into use after the project's cancellation and was made a private carrier ship for the research lab.
The valkyrie was then obtained by DaHaK after the completion of his battlesuit.
Advantages: Aerial and ground support and orbital and overhead bombardemtn
Disadvantages: Severe disadvantage in dogfighting, is vulnerable to light attack craft, and direct energy weapon fire.
Other: the valkyrie's Biometal systems allow it to repair itself over the process of several days if badly damaged, when near a source of biometal, the valkyrie is also able to affect repairs to DaHaK's suit from a holding tank in a similar fasion.
Details of suit techologies:
Ocular extensions:
Sonar imaging technology: effective to 10 meters, able to map in crude wireframe any object inside effective radius, also uses FOF and recognition tagging to identify objects within radius (primary system, can be used in conjunction with overthruster system to allow heightened reflexes) (relevant notes are as follows: sonar technology can be jammed by a sonar pulse on the same frequency, however if that occurs, the system will switch to a new frequency until an operative frequency is found)
Dual Phase visual imaging: acts as a photoreceptor or eye, functions with identical peripheral to standard human eye, features a second phase that allows for up to 350x magnification, with a much lower field of vision. (secondary, can be used in conjunction with sonar imaging and plasma pulse cannon.) (relevant notes are as follows: optical systems are succeptible to rapid light reduction and induction)
Environmental and repair functions:
Bio-Metal repair agent:this function repairs damage to DaHaK's armor and various subsystems (relevant notes are as follows: this function is only available while stationary and inside the valkyrie, and takes anywhere from 12 to 48 hours to complete repairs)
Direct respiratory system: due to the unique nature of DaHaK's genetic editing, it is necessary that certain chemicals be removed from his air supply, therefore a complex filtering and rebreathing system is inserted into DaHaK's mouth and connects to his windpipe inside of his throat.
Direct nutrient induction: when in use, DaHaK's suit connects to several ports on his body to carry nutrients into his body, and remove waste products quickly.
Sheilding technology:
Surface sheilding: DaHaK's suit uses a unique energy sheild to absorbe damage from energy based weapons, this sheild also makes the overthruster technology possible by changing aspects of the feild's energy output, should this sheild be lowered by stress, overthruster and active camo technology is useless.
Crystal-based superconductor layer: this portion of the armor itself is used to generate the energy feild, and deflect energy based weapons should both the armor and sheilding fail. if this layer is damaged, the sheilding will not be able to recharge and be reactivated properly, and the overthruster will function at a much lower efficency.
Durosteel outer layer: this armor is useful only against limited projectile weapons fire, and is not much use against particle based weapons and explosive devices.
Memory and sensory expansion technology:
Neurohelmet link: this link allows for instant interface between the armor's functions and DaHaK's brain, allowing a heightened response time, and quicker movement, this also allows DaHaK's brain functions to expand into the suit's memory storage areas. this also allows for the connection between both the left and right brain halves, making him able to combine aspects of both sides.
Memory enhancement: this portion of the suit allows for storage of DaHaK's use of the suit, almost like a third brain section, which gives him the abilities to perform simple actions like engaging the overthruster or firing his weapon. these memories are not stored in his brain, but in the memory expansion, since he doe not require them outside the armor.
Genetic editing limitations:
Growth impedment: due to the genetic editing, and its unrefined state at the time of the GECSFT program's execution, several portions of the genetic code were lost, one of which was DaHaK's growth patterns. DaHaK's body continued to mature normally in all aspects but body size, making him equivalent to the size of your average 7 year old.
Immune response deficiencies: other systems that were lost includse immune functions, melanin and pigment production, and hair folicle production, as such, DaHaK has a severe reaction to any form of light, and an even more severe reaction to any type of infection or disease, therefore he must live in a totally sterile environment, such as his armor or the valkyrie.
Limb malfunctioning: due to certain sections of the code, DaHaK's right arm from the elbow on down never developed.
Genetic editing enhancements:
Higher brain functions: this addon is the only thing enabling DaHaK to utilize his suit's neurolink and memory expansion, this also leaves him with a greater ability to plan and analyze tactical situations.
Modular extensions:
Arm Cannon: this unit allows for the storage of several simple weapons, and the addition of others through an external reader unit. this function is only able to be utilized due to DaHaK's lack of a right arm.
------------------------------------------------------------
Full name: Kanhabahk Clan Karh-Bor
Alias: Kanh
Species: Noghri Male
Home planet: Honoghr
Age: 57
Height: 38"
Weight: 75 lbs
Skin color: Dark Gray
Eye Color: light gray
Hair color: N/A
Clothing: gray cloak, dark gray and black body armor
Weapons: (custom configuration)
Weapon 1: Dual Plasma Swords
Weapon 2: Noghri Assasin's Knife
Gadgets/Weapon Chips:
Active Camo/Overthruster Generator
Other: you guys already know what this is
Weapons: (PD configuration)
Dual Katanas
Assasin's Knife
Gadgets:
Cloaking Device
Advantages: Close range combat, and stealth combat
Brief History: N/A (in progress)
*Note to Members: if anybody thinks some of this stuff is out of line, please tell me, and I will go over it and change it*