Post by niff on Jul 19, 2005 20:20:42 GMT -5
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Character
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Name: Niff Kragoth
Alias: Niff
Race: Nanoaugmented, mostly human.
Allies: Neo Tetra Coalition
Description: Long snowy white hair. Pale skin that gives off a slight shine. No iris or pupils unless he fakes it with nanobots. Has a cluster of 'softs in sockets behind his left ear, as well as a datajack. Also has a metal injection point under his right wrist.
Clothing: Tight black insulated shirt that cuts off just above the elbow, and a gun-metal blue trenchcoat over the top. On his right wrist there is a bracer that hides his injection point. His pants and shoes alternate for arenas between a gun metal blue light material pants, baggy and wrapped with polycarbon tape at the shins with, or the same pants minus the polycarbon tape with black combat boots. His belt has a few small pouches containing ammo and small derm vials.
Battle tactics: Skilled melee fighter, with knives, his katana and martial arts. Only has a revolver for ranged as well, so he stays away from long ranged fights. So, quite obviously, he prefers close range one on one fighting, so try and include that with your posts.
Nanotechnology descriptions:
In Niff's vital organs and bloodstream, there are small nanites flowing around. Millions of them. When an augmentation is activated, these nanites travel through artificial tubes connected to that particular area, and enhance the muscle, organ, etc. These wires are bioelectrically charged, so if cut they spark for a short while, then the nanites disconnect any power to stop wasted energy. The aesthetic disadvantages is that he needs to have 'softs (translucent magenta and glossy black spikes that are the "software drivers" for using his augmentations) poking out from behind his left ear in sockets, as well as having no pupils or iris unless he chooses to fake them with nanobots.
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Augmentations
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Ballistic Protection
"Monomolecular plates reinforce the skin's epithelial membrane, reducing the
damage an agent receives from projectiles."
Vision Enhancement
"By bleaching selected rod photoreceptors and saturating them with
metarhodopsin XII, the 'nightvision' present in most nocturnal animals can be
duplicated. The upgrades added have allowed infravision."
Combat Strength
"Sorting rotors accelerate calcium ion concentration in the sarcoplasmic reticulum, increasing an agent's muscle speed several-fold and multiplying the damage they inflict in melee combat."
Speed Enhancement
"Ionic polymeric gel myofibrils are woven into the leg muscles, increasing the speed at which an agent can run and climb, the height they can jump, the power they can kick and reducing the damage they receive from falls."
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Classic Weapons
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- .357 on right thigh holster
- Two combat knives sheathed next to eachother on right hip
- Grenades lined along belt
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OWE
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Name: Fusion
Type: Katana
Functions: Slashing, stabbing, dismembering, decapitating, etc.
Description: A sharpened and finely-tuned katana, capable of slicing a man in half.
Other: Niff's main close-combat weapon, holstered in a belt sheath.
Name: Handcannon (Model 556)
Type: 6 shot .556 large frame revolver
Functions: Shooting standard .556 cartridges and azide rounds
Description: A pretty large framed revolver, that uses normal .556 ammo and special .556 volatile azide rounds.
Other: Niff's main ranged weapon, holstered on right thigh.
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Gadgets
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Name: Ono-Sendai (or just Sendai)
Type: Cyberdeck
Functions: Using the datajack next to the 'softs behind Niff's left ear, it plugs into that and any computer system to access anything inside a network, singular computer, cyberspace or the internet, with the right user.
Description: A deck about the same size as a keyboard, with many sensitive flat touchkeys for navigation of networks and doing whatever business inside.
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Vehicles
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Name: Zero
Class: Jumpship
Appearance: Ice blue modified jumpship.
Armaments: Two side mounted laser cannons.
Features: Hyperspeed, and cloak.
Advantages: Very fast, decent weaponry.
Disadvantages: Thin kevlar and titanium hull, and relatively weak shields compared to some others.
Name: ZeroXII
Class: Hoverbike
Appearance: Ice blue hoverbike, much like Zero.
Armaments: Side mounted .50 blue tracer Vulcan cannons, and 7.62x51 minigun mounted on back.
Features: GPS, cloak, can be rode shotgun.
Advantages: Fast, and accurate.
Disadvantages: Thin kevlar & titanium hull, much like Zero.
Character
- - - - - - -
Name: Niff Kragoth
Alias: Niff
Race: Nanoaugmented, mostly human.
Allies: Neo Tetra Coalition
Description: Long snowy white hair. Pale skin that gives off a slight shine. No iris or pupils unless he fakes it with nanobots. Has a cluster of 'softs in sockets behind his left ear, as well as a datajack. Also has a metal injection point under his right wrist.
Clothing: Tight black insulated shirt that cuts off just above the elbow, and a gun-metal blue trenchcoat over the top. On his right wrist there is a bracer that hides his injection point. His pants and shoes alternate for arenas between a gun metal blue light material pants, baggy and wrapped with polycarbon tape at the shins with, or the same pants minus the polycarbon tape with black combat boots. His belt has a few small pouches containing ammo and small derm vials.
Battle tactics: Skilled melee fighter, with knives, his katana and martial arts. Only has a revolver for ranged as well, so he stays away from long ranged fights. So, quite obviously, he prefers close range one on one fighting, so try and include that with your posts.
Nanotechnology descriptions:
In Niff's vital organs and bloodstream, there are small nanites flowing around. Millions of them. When an augmentation is activated, these nanites travel through artificial tubes connected to that particular area, and enhance the muscle, organ, etc. These wires are bioelectrically charged, so if cut they spark for a short while, then the nanites disconnect any power to stop wasted energy. The aesthetic disadvantages is that he needs to have 'softs (translucent magenta and glossy black spikes that are the "software drivers" for using his augmentations) poking out from behind his left ear in sockets, as well as having no pupils or iris unless he chooses to fake them with nanobots.
- - - - - -
Augmentations
- - - - - -
Ballistic Protection
"Monomolecular plates reinforce the skin's epithelial membrane, reducing the
damage an agent receives from projectiles."
Vision Enhancement
"By bleaching selected rod photoreceptors and saturating them with
metarhodopsin XII, the 'nightvision' present in most nocturnal animals can be
duplicated. The upgrades added have allowed infravision."
Combat Strength
"Sorting rotors accelerate calcium ion concentration in the sarcoplasmic reticulum, increasing an agent's muscle speed several-fold and multiplying the damage they inflict in melee combat."
Speed Enhancement
"Ionic polymeric gel myofibrils are woven into the leg muscles, increasing the speed at which an agent can run and climb, the height they can jump, the power they can kick and reducing the damage they receive from falls."
- - - - - -
Classic Weapons
- - - - - -
- .357 on right thigh holster
- Two combat knives sheathed next to eachother on right hip
- Grenades lined along belt
- - - - - -
OWE
- - - - - -
Name: Fusion
Type: Katana
Functions: Slashing, stabbing, dismembering, decapitating, etc.
Description: A sharpened and finely-tuned katana, capable of slicing a man in half.
Other: Niff's main close-combat weapon, holstered in a belt sheath.
Name: Handcannon (Model 556)
Type: 6 shot .556 large frame revolver
Functions: Shooting standard .556 cartridges and azide rounds
Description: A pretty large framed revolver, that uses normal .556 ammo and special .556 volatile azide rounds.
Other: Niff's main ranged weapon, holstered on right thigh.
- - - - - -
Gadgets
- - - - - -
Name: Ono-Sendai (or just Sendai)
Type: Cyberdeck
Functions: Using the datajack next to the 'softs behind Niff's left ear, it plugs into that and any computer system to access anything inside a network, singular computer, cyberspace or the internet, with the right user.
Description: A deck about the same size as a keyboard, with many sensitive flat touchkeys for navigation of networks and doing whatever business inside.
- - - - - -
Vehicles
- - - - - -
Name: Zero
Class: Jumpship
Appearance: Ice blue modified jumpship.
Armaments: Two side mounted laser cannons.
Features: Hyperspeed, and cloak.
Advantages: Very fast, decent weaponry.
Disadvantages: Thin kevlar and titanium hull, and relatively weak shields compared to some others.
Name: ZeroXII
Class: Hoverbike
Appearance: Ice blue hoverbike, much like Zero.
Armaments: Side mounted .50 blue tracer Vulcan cannons, and 7.62x51 minigun mounted on back.
Features: GPS, cloak, can be rode shotgun.
Advantages: Fast, and accurate.
Disadvantages: Thin kevlar & titanium hull, much like Zero.