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Post by Ranger on Apr 1, 2005 4:39:33 GMT -5
/me shoots Draxxy
Ranger's attack fails!
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Jeral
Regular
or just having a red curse day....either way.
Posts: 378
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Post by Jeral on Apr 1, 2005 7:19:23 GMT -5
*punches button*
we like chaos.....I guess
*slashes Bent*
Upon pressing the Big Red Button, a series of EMP emitters rise from small hatches in the floor, and pulse briefly, before retracting once more...
Bent's Phoenixes are disabled for 5 posts! Draxas's X-Ray Scanner is disabled for 10 posts! Merlin's X-Ray Scanner is disabled for 10 posts! Ranger's Laser is disabled for 10 posts! Ranger's X-Ray Scanner is disabled for 10 posts! Razor's Phoenixes are disabled for 5 posts! Razor's Rocket Launcher is disabled for 10 posts!
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Post by Draxas on Apr 1, 2005 10:27:50 GMT -5
*Slashes at Merlin*
Draxas's attack misses!
ENVIRONMENTAL HAZARD:
Thick Fog (50% accuracy) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (9)
PLAYERS:
Bent 00: 29/120 HP; $95 (10) KILLS: 1 E Phoenix: 7/8 ammo (Disabled: 4) E Phoenix: 7/8 ammo (Disabled: 4) - Hunting Knife - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 112/140 HP; $306 (8) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo - Silenced Silver PP9i: 4/7 ammo - X-Ray Scanner (Disabled: 9) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 40/90 HP; $25 (9) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 64/130 HP; $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (3 Round Burst) E Magsec 4: 6/9 ammo (3 Round Burst) - X-Ray Scanner (Disabled: 9) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 147/200 HP; $0 (8) KILLS: 0 E Laser (Disabled: 9) - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - Silenced Falcon 2: 8/8 ammo - Medikit: 3/3 uses - X-Ray Scanner (Disabled: 9) - 176 Pistol Rounds
Razor: 156/200 HP; $260 (9) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Disabled: 4) - Phoenix: 6/8 ammo (Disabled: 4) - Rocket Launcher: 1/1 ammo (Disabled: 9) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONE
DECEASED:
JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds
Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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Jeral
Regular
or just having a red curse day....either way.
Posts: 378
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Post by Jeral on Apr 1, 2005 10:59:00 GMT -5
*slashes bent*
Jeral's attack misses!
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Post by Bent 00 on Apr 1, 2005 11:17:24 GMT -5
*switches to knife and slashes whoever attacked me last*
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Post by Draxas on Apr 1, 2005 11:25:47 GMT -5
*Slashes at Merlin*
ENVIRONMENTAL HAZARD:
Thick Fog (50% accuracy) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (6)
PLAYERS:
Bent 00: 25/120 HP; $95 (9) KILLS: 1 E Hunting Knife - Phoenix: 7/8 ammo (Disabled: 1) - Phoenix: 7/8 ammo (Disabled: 1) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 112/140 HP; $306 (7) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo - Silenced Silver PP9i: 4/7 ammo - X-Ray Scanner (Disabled: 6) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 37/90 HP; $25 (8) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 58/130 HP; $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (3 Round Burst) E Magsec 4: 6/9 ammo (3 Round Burst) - X-Ray Scanner (Disabled: 6) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 147/200 HP; $0 (8) KILLS: 0 E Laser (Disabled: 6) - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - Silenced Falcon 2: 8/8 ammo - Medikit: 3/3 uses - X-Ray Scanner (Disabled: 6) - 176 Pistol Rounds
Razor: 156/200 HP; $260 (9) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Disabled: 1) - Phoenix: 6/8 ammo (Disabled: 1) - Rocket Launcher: 1/1 ammo (Disabled: 6) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONE
DECEASED:
JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds
Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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Post by Bent 00 on Apr 1, 2005 14:26:21 GMT -5
*slashes Jeral* See you after Spring Break!
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Post by Draxas on Apr 1, 2005 15:20:12 GMT -5
I hope that's not longer than a week there, Bent.
*Slashes at Merlin*
Draxas's attack misses!
ENVIRONMENTAL HAZARD:
Thick Fog (50% accuracy) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (6)
PLAYERS:
Bent 00: 21/120 HP; $95 (8) KILLS: 1 E Hunting Knife - Phoenix: 7/8 ammo (Explosive Shell) - Phoenix: 7/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 112/140 HP; $306 (6) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo - Silenced Silver PP9i: 4/7 ammo - X-Ray Scanner (Disabled: 4) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 34/90 HP; $25 (8) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 58/130 HP; $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (3 Round Burst) E Magsec 4: 6/9 ammo (3 Round Burst) - X-Ray Scanner (Disabled: 4) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 147/200 HP; $0 (8) KILLS: 0 E Laser (Disabled: 4) - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - Silenced Falcon 2: 8/8 ammo - Medikit: 3/3 uses - X-Ray Scanner (Disabled: 4) - 176 Pistol Rounds
Razor: 156/200 HP; $260 (9) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Explosive Shell) - Phoenix: 6/8 ammo (Explosive Shell) - Rocket Launcher: 1/1 ammo (Disabled: 4) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONE
DECEASED:
JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds
Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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Post by Razor on Apr 1, 2005 16:10:40 GMT -5
*Pushes the red button before slicing Bent*
Razor presses the Big Red Button, and the console displays a new message:
ENVIRONMENT CHANGE: RESERVOIR DITCH
The compound fades away with the usual shimmer. However, as existence fades back in, the competitors are knocked sprawling by a huge wall of water, and struggle to their feet against the tide, soaking wet. They find themselves fighting the current of swiftly running water in a large, steep-walled drainage ditch...
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WARNING! Environmental Hazard: Flood Zone detected!
The Flood Zone is an extremely hazardous place to conduct combat. The rushing water threatens to swell and knock over combatants without warning, and has a nasty tendency to foul or even sweep away equipment.
Each time a playing post is made, there is a 50% chance that each competitor, unless anchored to a surface, will be knocked over by a sudden wave. This only directly affects the poster, who if knocked over, will have all of their actions for the post negated. However, this can have several indirect effects as well:
Competitors who are knocked over have a:
50% chance that each item of equipment they carry, with the exception of their fists or any type of knives, will be doused with water and unusable for 10 posts, as propellant is soaked, bandages are fouled, or electrical equipment is shorted out. After 10 posts time, the equipment will dry out enough to be usable, unless it is soaked again, in which case the counter will be reset. For convenience's sake, however, ammo is excluded from this, though soaked weapons cannot be reloaded.
5% chance of having each item of equipment they carry swept away by the current and lost permanently. Once again, ammo is exempt from this for convenience's sake, and obviously "built-in" weapons like fists or natural weaponry, or "worn" items like Body Armor cannot be affected. However, anything else is fair game.
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Draxas is knocked over by a wave! Merlin is knocked over by a wave! Ranger is knocked over by a wave! Razor is knocked over by a wave! Razor's actions are negated!
Draxas's Silver PP9i is water damaged! Draxas's Silver PP9i is swept away! Draxas's X-Ray Scanner is swept away!
Merlin's Magsec 4 is water damaged! Merlin's Magsec 4 is swept away! Merlin's X-Ray Scanner is water damaged!
Ranger's Magsec 4 is water damaged! Ranger's Magsec 4 is water damaged!
Razor's Phoenix is water damaged!
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Post by Draxas on Apr 1, 2005 17:17:52 GMT -5
No! My beautiful silver gun! We NEED to get out of here! *Jams Big Red Button* *Slashes at Merlin* Bent is knocked over by a wave! Ranger is knocked over by a wave! Razor is knocked over by a wave!
Bent's Phoenix is water damaged! Bent's Magsec 4 is water damaged!
Ranger's Magsec 4 is water damaged! Ranger's Silenced Falcon 2 is water damaged! Ranger's Medikit is water damaged!
Razor's Rocket Launcher is water damaged!
Draxas presses the Big Red Button, and the display is altered:
ENVIRONMENT CHANGE: APOCOLYPSE
The reservoir ditch and flood waters fade away, and are swiftly replaced by a plain of glass. The place is eerily devoid of any sort of sound and movement other then the competitors. And then suddenly, everyone feels extremely ill...
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WARNING! Environmental Hazard: Radiation detected!
The area is suffused with critical levels of radiation, and will quickly inflict radiation poisoning, disfigurement, and death on anyone hapless enough to wander into the area. Not even machines are safe, as the residual electormagnetic energy will degrade and destroy their systems. Any participant in the Radiation Zone takes 10 damage per post. Even after leaving the Radiation Zone, all living competitors will be Poisoned.
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Everyone takes 10 damage!ENVIRONMENTAL HAZARD:
Radiation (All participants take 10 damage per post, leaving Rad Zone poisons all living participants) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (10)
PLAYERS:
Bent 00: 11/120 HP; $95 (8) KILLS: 1 E Hunting Knife - Phoenix: 7/8 ammo (Explosive Shell) - Phoenix: 7/8 ammo (Water Damaged: 10) - Magsec 4: 9/9 ammo (Water Damaged: 10) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 102/140 HP; $306 (5) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo (Water Damaged: 9) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 24/90 HP; $25 (8) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 42/130 HP; $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (Water Damaged: 9) - X-Ray Scanner (Water Damaged: 9) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 137/200 HP; $0 (8) KILLS: 0 E Laser (Disabled: 2) - Magsec 4: 9/9 ammo (Water Damaged: 10) - Magsec 4: 9/9 ammo (Water Damaged: 9) - Silenced Falcon 2: 8/8 ammo (Water Damaged: 10) - Medikit: 3/3 uses (Water Damaged: 10) - X-Ray Scanner (Disabled: 2) - 176 Pistol Rounds
Razor: 146/200 HP; $260 (8) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Water Damaged: 9) - Phoenix: 6/8 ammo (Explosive Shell) - Rocket Launcher: 1/1 ammo (Water Damaged: 10) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONEDECEASED: JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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Post by Razor on Apr 1, 2005 18:45:26 GMT -5
*Smacks the button and slices Bent again*
Razor presses the Big Red Button, and the display changes yet again:
ENVIRONMENT CHANGE: ABANDONED MINE
The wasteland fades out of existence, though the radiation poisoning lingers. The competitors wait patiently for the new environment to take form, but it seems to fail to do so... Slowly and confusedly, all eyes adjust to the darkness as best as they can, but the area is still pitch black, and no details can be ascertained about the surroundings by sight. However, the sound of the participants shuffling about and breathing can be heard echoing endlessly, as if to imply a vast cavern, but it also makes it very difficult to determine the source of a given sound.
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WARNING! Environmental Hazard: Pitch Darkness detected!
The area is completely devoid of any kind of lighting, and the psrticipants cannot see anything, not even inches in front of their noses. All attacks have their accuracy reduced drastically:
All Close Combat attacks have 10% accuracy, including counterattacks. All attacks with silent guns have 10% accuracy. In the post immediately following the attack, if someone attacks the one who fired, they gain +5% accuracy to their base %. All attacks with single shot guns have 15% accuracy. In the post immediately following the attack, if someone attacks the one who fired, they gain +10% accuracy to their base %. All attacks with burst fire guns (any weapon that fires multiple rounds in one shot, including in a special manner) have 25% accuracy. In the post immediately following the attack, if someone attacks the one who fired, they gain +25% accuracy to their base %. All attacks with explosive weapons have 20% accuracy. However, these light up the area quite well, so in the post immediately following the attack, if someone attacks, they gain +50% accuracy to their base %. Attacks made with weapons that do not generate muzzle flashes or explosions have 10% accuracy.
All targets are completely random in the dark.
Tracking weapons have a 50% chance of locking onto a random target when an attack is declared with one. However, if a lock on does not occur, no ammo is used. Night vision or thermal gear will completely negate all penalties from darkness.
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Razor's attack misses!
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Post by Draxas on Apr 1, 2005 19:49:08 GMT -5
*Slashes Merlin?*
Draxas's attack misses!
ENVIRONMENTAL HAZARD:
Pitch Darkness (Accuracy is very bad, targetting is random) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (9)
PLAYERS:
Bent 00: 9/120 HP (Poison: 4); $95 (8) KILLS: 1 E Hunting Knife - Phoenix: 7/8 ammo (Explosive Shell) - Phoenix: 7/8 ammo (Water Damaged: 8) - Magsec 4: 9/9 ammo (Water Damaged: 8) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 100/140 HP (Poison: 4); $306 (4) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo (Water Damaged: 7) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 22/90 HP (Poison: 4); $25 (8) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 40/130 HP (Poison: 4); $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (Water Damaged: 7) - X-Ray Scanner (Water Damaged: 7) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 135/200 HP (Poison: 4); $0 (8) KILLS: 0 E Laser - Magsec 4: 9/9 ammo (Water Damaged: 8) - Magsec 4: 9/9 ammo (Water Damaged: 7) - Silenced Falcon 2: 8/8 ammo (Water Damaged: 8) - Medikit: 3/3 uses (Water Damaged: 8) - X-Ray Scanner - 176 Pistol Rounds
Razor: 144/200 HP (Poison: 4); $260 (7) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Water Damaged: 7) - Phoenix: 6/8 ammo (Explosive Shell) - Rocket Launcher: 1/1 ammo (Water Damaged: 8) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONE
DECEASED:
JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds
Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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Post by Ranger on Apr 1, 2005 21:27:20 GMT -5
/me pushes the button
As Ranger begins to fumble through the dark towards the console and the Big Red Button, the display suddenly goes black. The darkness is complete now, and the computer can no longer be seen in the inky blackness. Ranger reached out toward where he remembered seeing it last, but on finding nothing at all, gave up on his search for now...
***The Computer display has gone dark, and can no longer be seen! Any attempt to press the Big Red Button has only a 10% chance of success, plus accuracy modifiers is explosive weapons were used in the previous post.***
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Post by Razor on Apr 1, 2005 22:13:28 GMT -5
*Fumbles around and tries to slice up Bent*
Razor's attack misses!
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Post by Draxas on Apr 2, 2005 3:49:06 GMT -5
*Slashes Merlin?*
Draxas's attack misses!
ENVIRONMENTAL HAZARD:
Pitch Darkness (Accuracy is very bad, targetting is random) REG-9.0 (Randomly changes battlefield conditions, allows access to Big Red Button) (6)
PLAYERS:
Bent 00: 6/120 HP (Poison: 1); $95 (10) KILLS: 1 E Hunting Knife - Phoenix: 7/8 ammo (Explosive Shell) - Phoenix: 7/8 ammo (Water Damaged: 5) - Magsec 4: 9/9 ammo (Water Damaged: 5) - Falcon 2: 8/8 ammo - 336 Pistol Rounds
Draxas: 97/140 HP (Poison: 1); $306 (9) KILLS: 1 E Hunting Knife E Hunting Knife - Silenced Silver PP9i: 3/7 ammo (Water Damaged: 4) - 80 Pistol Rounds - 200 Rifle Rounds
Jeral: 19/90 HP (Poison: 1); $25 (10) KILLS: 0 E dataDyne Combat Knife (Slash) E dataDyne Combat Knife (Slash) - Magsec 4: 0/9 ammo (3 Round Burst) - Magsec 4: 0/9 ammo (3 Round Burst) - Medipack: 6/6 uses - Box of dataDyne Combat Knives: 3 - 230 Pistol Rounds
Merlin: 37/130 HP (Poison: 1); $1 (10) KILLS: 0 E Magsec 4: 6/9 ammo (Water Damaged: 4) - X-Ray Scanner (Water Damaged: 4) - Medipack: 6/6 uses - 1 Keycard - 254 Pistol Rounds
Ranger: 132/200 HP (Poison: 1); $0 (10) KILLS: 0 E Laser - Magsec 4: 9/9 ammo (Water Damaged: 5) - Magsec 4: 9/9 ammo (Water Damaged: 4) - Silenced Falcon 2: 8/8 ammo (Water Damaged: 5) - Medikit: 3/3 uses (Water Damaged: 5) - X-Ray Scanner - 176 Pistol Rounds
Razor: 141/200 HP (Poison: 1); $260 (10) KILLS: 0 E Hunting Knife E Hunting Knife - Phoenix: 6/8 ammo (Water Damaged: 4) - Phoenix: 6/8 ammo (Explosive Shell) - Rocket Launcher: 1/1 ammo (Water Damaged: 5) - 166 Pistol Rounds - 1 SMG Round - 4 Magnum Rounds - 80 Rifle Rounds - 3 Rockets - 200 Reaper Rounds - 1 Psychosis Serum - 10 Crossbow Bolts - 16 Grenade Rounds
SIMS:
NONE
DECEASED:
JayDeth: 0/90 HP; $40 (0) KILLS: 0 E Falcon 2: 8/8 ammo - 224 Pistol Rounds
Kidgame: 0/100 HP; $70 (0) KILLS: 0 E ZZT 9mm: 24/32 ammo - Falcon 2: 6/8 ammo - Falcon 2: 6/8 ammo - Magsec 4: 9/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (3 Round Burst) - 200 Pistol Rounds - 50 SMG Rounds
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