Post by Razor on May 1, 2012 3:42:14 GMT -5
The renowned Witcher known as Geralt of Rivia is a strange case, not human himself, but sworn to hunt monsters despite the great distrust cast upon him and his kind. Unknown circumstances have led him to be found unconscious and with no memory of his past, and he's been taken in at Kaer Morhen, the old keep where Witchers were once trained. Only a few friendly faces remain here, and Geralt has only begun to piece together his past when horns of warning begin to sound throughout the keep...
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Geralt is a Witcher, a sterile mutant with supernatural abilities, trained at Kaer Morhen to become a professional monster slayer. Supernaturally tough and skilled in melee combat, Geralt struggles to remember the skills and magics he once wielded readily in the past. He can switch up his combat style, adapting himself to the circumstances of the battle at hand, and is capable of using magic of the six Signs, enhancing his physical prowess with magical utility.
Geralt can equip Daggers, Swords, Axes, Blunt Weapons, and Thrown Weapons as weapons.
Geralt of Rivia (N3B)
Lvl 1
XP: 0/20
HP(+): 8/8
EP: 6/6
MP: 6/6
Focus: 2/2
SPD: 2
STR: 3
MAT: 3
RAT(-): 3
DEF: 10
ARM: 7+1
CMD: 3
Equipment:
Weapon 1: Witcher's Steel Sword (STR+1 Power, Sword class)
Weapon 2: Witcher's Silver Sword (STR Power, +2 Power vs Supernatural targets, Sword class)
Armor: Witcher's Light Armor (+1 Armor)
Helm: -
Gloves: -
Boots: -
Accessory 1: Witcher Medallion (Senses the presence of Magic and Supernatural Creatures)
Accessory 2: -
Techniques:
(Passive) Alchemy: Geralt is a skilled Alchemist, and can create potions, oils, bombs, and other items with scavenged materials.
(0 TP) Quick Style: +1 SPD, -1 STR, +1 MAT, +1 DEF, only one Style may be active at a time, and may be changed once per turn as a Move-equivalent action.
Spells:
(1 MP) Aard Sign: A telekinetic thrust that can destroy obstacles or be used on enemies. A successful hit using RAT pushes the target back one Zone. Beating the target's DEF by 3 or more causes them to be Knocked Down. A Critical Hit causes the target to be Stunned.
Items:
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Geralt is a Witcher, a sterile mutant with supernatural abilities, trained at Kaer Morhen to become a professional monster slayer. Supernaturally tough and skilled in melee combat, Geralt struggles to remember the skills and magics he once wielded readily in the past. He can switch up his combat style, adapting himself to the circumstances of the battle at hand, and is capable of using magic of the six Signs, enhancing his physical prowess with magical utility.
Geralt can equip Daggers, Swords, Axes, Blunt Weapons, and Thrown Weapons as weapons.
Geralt of Rivia (N3B)
Lvl 1
XP: 0/20
HP(+): 8/8
EP: 6/6
MP: 6/6
Focus: 2/2
SPD: 2
STR: 3
MAT: 3
RAT(-): 3
DEF: 10
ARM: 7+1
CMD: 3
Equipment:
Weapon 1: Witcher's Steel Sword (STR+1 Power, Sword class)
Weapon 2: Witcher's Silver Sword (STR Power, +2 Power vs Supernatural targets, Sword class)
Armor: Witcher's Light Armor (+1 Armor)
Helm: -
Gloves: -
Boots: -
Accessory 1: Witcher Medallion (Senses the presence of Magic and Supernatural Creatures)
Accessory 2: -
Techniques:
(Passive) Alchemy: Geralt is a skilled Alchemist, and can create potions, oils, bombs, and other items with scavenged materials.
(0 TP) Quick Style: +1 SPD, -1 STR, +1 MAT, +1 DEF, only one Style may be active at a time, and may be changed once per turn as a Move-equivalent action.
Spells:
(1 MP) Aard Sign: A telekinetic thrust that can destroy obstacles or be used on enemies. A successful hit using RAT pushes the target back one Zone. Beating the target's DEF by 3 or more causes them to be Knocked Down. A Critical Hit causes the target to be Stunned.
Items: