Post by Razor on May 4, 2012 0:53:53 GMT -5
Orihime is a native of Karakura Town, and a student at Karakura High School. She is a fifteen year old girl noted physically by her long, strikingly-colored hair, and her highly developed curves. She is classmates and friends with the Substitute Soul Reaper Ichigo Kurosaki. Due to events surrounding Ichigo, she developed spiritual awareness, and eventually learned to command six spirits in her hairclips known as the Shun Shun Rikka.
Today, while out shopping with her best friend Tatsuki Arisawa, Orihime once more finds herself caught up in the goings on of the Spirit World...
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Orihime is pacifistic by nature, and, especially compared to the other denizens of her home, is not built for fighting. She's incredibly spritually aware and remarkably hard-headed, and thanks to training with her friend Tatsuki, is a decently skilled martial artist. Her greatest strength comes from the various Barrier-related powers of her Shun Shun Rikka.
Orihime is not skilled with any weapons, but she has trained in some martial arts, and can use some light Glove class weapons.
Orihime Inoue (Tionis)
Level 1
5/20 XP to advance
HP(-): 5/5
EP(-): 5/5
MP(+2): 10/10
Focus: 2/2
SPD: 2
STR: 3
MAT(+): 5
RAT: 2
DEF: 7
ARM(+): 10
CMD: 2
Equipment:
Weapon 1: -
Weapon 2: -
Armor: -
Helm: Fudo (+1 Damage)
Gloves: -
Boots: Let's Dance (+1 ARM, +1 ARM when below 75% health)
Accessory 1: Shining Star Dangles (+2 HP, attacks inflict DEFENSE BREAK on Crit)
Accessory 2: -
Techniques:
(Passive) Spiritual Awareness: Orihime is naturally aware of the Spirit World, and can see Spirits.
(Passive) Spiritual Resistance: Orihime is resistant to magical powers, getting +2 ARM vs Spells.
Spells:
(2 MP) Santen Kesshun: +3 ARM to all allies in the same Zone as Orihime for one turn. May be sustained for 1 MP a turn. Also passively negates all falling damage Orihime or her allies would take.
(1 MP) Soten Kisshun: Orihime surrounds a single target other than herself in a barrier, granting them +3 ARM but rendering them unable to act for two turns. They regenerate 1 HP for every turn they are in this barrier, and Orihime can take no other actions but sustaining the barrier while it is active.
Items:
Today, while out shopping with her best friend Tatsuki Arisawa, Orihime once more finds herself caught up in the goings on of the Spirit World...
-----------------------------------------------------------------------
Orihime is pacifistic by nature, and, especially compared to the other denizens of her home, is not built for fighting. She's incredibly spritually aware and remarkably hard-headed, and thanks to training with her friend Tatsuki, is a decently skilled martial artist. Her greatest strength comes from the various Barrier-related powers of her Shun Shun Rikka.
Orihime is not skilled with any weapons, but she has trained in some martial arts, and can use some light Glove class weapons.
Orihime Inoue (Tionis)
Level 1
5/20 XP to advance
HP(-): 5/5
EP(-): 5/5
MP(+2): 10/10
Focus: 2/2
SPD: 2
STR: 3
MAT(+): 5
RAT: 2
DEF: 7
ARM(+): 10
CMD: 2
Equipment:
Weapon 1: -
Weapon 2: -
Armor: -
Helm: Fudo (+1 Damage)
Gloves: -
Boots: Let's Dance (+1 ARM, +1 ARM when below 75% health)
Accessory 1: Shining Star Dangles (+2 HP, attacks inflict DEFENSE BREAK on Crit)
Accessory 2: -
Techniques:
(Passive) Spiritual Awareness: Orihime is naturally aware of the Spirit World, and can see Spirits.
(Passive) Spiritual Resistance: Orihime is resistant to magical powers, getting +2 ARM vs Spells.
Spells:
(2 MP) Santen Kesshun: +3 ARM to all allies in the same Zone as Orihime for one turn. May be sustained for 1 MP a turn. Also passively negates all falling damage Orihime or her allies would take.
(1 MP) Soten Kisshun: Orihime surrounds a single target other than herself in a barrier, granting them +3 ARM but rendering them unable to act for two turns. They regenerate 1 HP for every turn they are in this barrier, and Orihime can take no other actions but sustaining the barrier while it is active.
Items: