|
Post by Draxas on Mar 10, 2004 22:22:52 GMT -5
This is where all the known Simulant types will be archived.
As a general rule, Sims have unlimited ammo for whatever weapons they possess.
For now, only the basic Sims have been categorized to the point where we can predict their behavior.
- MeatSim - EasySim - NormalSim - HardSim - PerfectSim
Each of these falls into the basic Sim category. Though their stamina and average level of equipment increases based on their level, they all share the same behavioral pattern. Each of these Sims will hang out in the arena without picking a fight. They will only attack in retaliation. If a player attacks but doesn't kill a Sim of one of these types, they will immediately counterattack with their equipped weapon against the player who attacked them.
As more Sim types are revealed in the arena, their specific behaviors will be added to this list.
|
|
|
Post by Draxas on Mar 12, 2004 9:46:01 GMT -5
Though I didn't mention this above, PersonalitySims can also be given difficulty levels, so it's not out of the question that a HardJudgeSim or an EasyRocketSim will appear. Their abilities will change based on their difficulty ranking. The first categorized PersonalitySim: - JudgeSim: JudgeSims have a strong sense of justice, and will not abide watching a particular player get bullied. Every so often (based on their difficulty ranking), a JudgeSim will make an unprovoked attack on the player with the highest number of HP remaining (including armor and shields). If more than one player is tied for having the highest HP, the JudgeSim will attack a player without armor and shields first, then a player with only armor, then a player with only shields, then armored and shielded players last. If there is still a tie, the attack will be against the player with the most powerful weapon in their possession, and if weapons are equal, against the player with the highest amount of money. If there is still a tie, the attack will be made against a random eligible target. The frequency of a JudgeSim's attacks are based on its difficulty ranking: Meat - Every 10 posts Easy - Every 7 posts Normal - Every 5 posts (default level) Hard - Every 4 posts Perfect - Every 3 posts Dark - EVERY POST JudgeSims will counterattack in the same manner as regular Sims if attacked by a player. JudgeSims will never attack other Sims. If the JudgeSim's weapon has no ammo remaining, the player who should have received their attack has lucked out, and they will spend their turn reloading. There you have it, my officially categorized JudgeSim. I will add others as I create them. Bear in mind, I want to keep some surprises. I have a number of other PersonalitySims designed, but I won't add them here for a while. Also, for future reference, please make all suggestions in the main thread on the General Board, or by PM. I want to keep this topic completely official if possible. Thanks! Believe me, I do appreciate the interest in this topic.
|
|
|
Post by Draxas on Mar 16, 2004 11:04:44 GMT -5
A new PersonalitySim has been categorized:
- GuardSim: GuardSims are toughguys who don't appreciate it when people pick on their friends. A GuardSim will aid other Sims in the arena when they come under attack by players. If a GuardSim is active in the arena, and another Simulant is attacked, the GuardSim will automatically counterattack against whoever attacked the other Sim. The target still takes full damage, however. Unsurprisingly, GuardSims will also counterattack normally when they are attacked directly. If a GuardSim is out of ammo, their intended victim is lucky, and they will spend the turn reloading. GuardSim behavior is not affected by difficulty levels.
|
|
|
Post by Draxas on Mar 29, 2004 15:39:31 GMT -5
A new PersonalitySim has been categorized:
- TrueSkedarSim: Skedar are, by nature, an extremely agressive species, and this specimen, though a simulation, is no exception. A TrueSkedarSim is an unsuited Skedar, and while small, can still be quite deadly. They are incapable of carrying heavy Skedar weaponry, but nonetheless have no qualms about getting in close and raking their opponents with razor sharp talons, or perhaps even spreading death using a Mauler or 2.
TrueSkedarSims are agressive towards players, and even other Sims. Every 5 posts, a TrueSkedarSim will attack the last foe it was attacked by. If it has not yet been attacked, it will assault a random target in the arena, which can be chosen from both players or other Sims. There are, however, 2 exceptions to this rule. First, TrueSkedarSims will not attack other Skedar under any circumstances. Second, if any Maians are present in the arena, the TrueSkedarSim's overwhelming hatred of their race will cause it to attack a Maian instead of any other target. If there are multiple Maians in the arena, then the target will be chosen randomly from among them, or the TrueSkedarSim will attack the one it was last attacked by.
Much like many other Sims, TrueSkedarSims will automatically counterattack anyone they are attacked by. Difficulty levels have no impact on the TrueSkedarSim's behavior.
|
|
|
Post by Draxas on Mar 30, 2004 23:46:20 GMT -5
A new PersonalitySim has been categorized:
-SkedarSim: A Skedar warrior inside a biosuit, greatly anhancing its strength, stamina, and combat capabilities. Otherwise, their behavior is identical to TrueSkedarSims. However, they are able to carry heavy weapons, including Double Maulers, Reapers, and Slayers. Their unarmed attacks are also much more powerful.
|
|
|
Post by Draxas on Apr 9, 2004 0:59:17 GMT -5
A new PersonalitySim has been categorized:
- MaianSim: Maians are generally rather peaceful, though if forced into combat, they can be formidable foes. Maians have an assortment of powerful advanced weaponry at their disposal, though generic Maian soldiers are rarely seen carrying anything heavier than a Phoenix, or possibly a pair.
MaianSims are non-agressive towards players, though when attacked, they will take actions to defend themselves. Every 10 posts, a MaianSim will attack the last foe it was attacked by. If it has not yet been attacked, it will forefeit its turn without attacking anyone. There is, however, a notable exception to this rule. If any Skedar are present in the arena, the MaianSim's ancient conflict and best interests will cause it to attack a Skedar instead of any other target. It is also worthwhile to note that the presence of Skedar will galvanize a MaianSim to action right away, and it will not necessarily wait to be attacked first before assaulting its foe. If there are multiple Skedar in the arena, then the target will be chosen randomly from among them, or the MaianSim will attack the one it was last attacked by.
Much like many other Sims, MaianSims will automatically counterattack anyone they are attacked by. Difficulty levels have no impact on the MaianSim's behavior.
|
|
|
Post by Draxas on Apr 13, 2004 20:35:05 GMT -5
A new PersonalitySim has been categorized:
-MaianProtectorSim: A Maian warrior who has been accepted into the Protector Corps. It has undergone rigorous training, and is tougher and more capable than the average Maian soldier. Otherwise, their behavior is identical to MaianSims. However, they are trained to carry the more powerful Maian weapons, including the highly dangerous Callisto NTG, or even the exceedingly lethal Farsight XR-20.
|
|
|
Post by Draxas on Apr 27, 2004 16:52:45 GMT -5
A new PersonalitySim has been categorized:
- AgentSim: AgentSims are simulations of secret agents or other spies, who try to achieve their goals by stealth and cunning if possible. They understandably like to sow confusion whenever it benefits their aims.
AgentSims are agressive towards players, and even other Sims. Every few posts (determined by their difficulty level), an AgentSim will attack the last foe it was attacked by. If it has not yet been attacked, it will assault a random target in the arena, which can be chosen from both players or other Sims. There is, however, a notable exception to this rule. In order to expedite the completion of whatever mission they are on, it is in an AgentSim's best interests to eliminate guards whenever possible. If any GuardSims are present in the arena, the AgentSim's objective takes priority, and it will attack a GuardSim instead of any other target. If there are multiple GuardSims in the arena, then the target will be chosen randomly from among them, or the AgentSim will attack the one it was last attacked by.
Much like many other Sims, AgentSims will automatically counterattack anyone they are attacked by. Difficulty levels impact the AgentSim's behavior in the following manner:
Agent-in-TrainingSim: Attacks every 10 posts NoviceAgentSim: Attacks every 7 posts AgentSim: Attacks every 5 posts SecretAgentSim: Attacks every 3 posts SpecialAgentSim: Attacks every 2 posts PerfectAgentSim: ATTACKS EVERY POST
|
|
|
Post by Draxas on Oct 29, 2004 11:01:32 GMT -5
A new PersonalitySim has been categorized:
- ZombieSim: ZombieSims have risen from the grave to take revenge on those who still live and breathe... You'd be amazed what some people choose to be buried with.
ZombieSims are agressive towards players, and even other Sims. Every 10 posts, a ZombieSim will attack a random target in the arena. However, a ZombieSim will not attack any non-living targets. This includes mechanical, vehicular, and structural targets, as well as the undead.
ZombieSims, being already dead, are immune to many biological afflictions that can affect the living. This includes (but may not necessarily be limited to) Poison, Psychosis, Sedation, and Regen.
ZombieSims will not automatically counterattack when attacked, unless they are equipped with a weapon which enables them to do so.
|
|
|
Post by Draxas on Feb 25, 2005 11:43:24 GMT -5
A new PersonalitySim has been categorized:
- VengeSim: VengeSims are nasty fellows who will carry a grudge to the grave. Every so often (based on their difficulty ranking), VengeSims will attack a random player. However, if a VengeSim comes under attack or takes damage as a result of a direct or indirect action of any player or Sim in the arena, they will be designated the VengeSim's target from then on. The VengeSim will continue to attack that target, rather than choosing randomly, until the above occurs from a different source (changing the target of the VengeSim's vengeance), the VengeSim dies, or the VengeSim's target dies. If the VengeSim's target is defeated, it will return to its default behavior. The frequency of a VengeSim's attacks are based on its difficulty ranking:
Meat - Every 10 posts Easy - Every 7 posts Normal - Every 5 posts (default level) Hard - Every 4 posts Perfect - Every 3 posts Dark - EVERY POST
VengeSims will counterattack in the same manner as regular Sims if attacked by a player. VengeSims will not normally attack other Sims, unless their vengeance is attracted in the manner above. If the VengeSim's weapon has no ammo remaining, the player who should have received their attack has lucked out, and they will spend their turn reloading. VengeSims get particularly confused by silenced weapons, and whoever is randomly attacked during the VengeSim's counterattack becomes the object of their vengeance as well.
|
|
|
Post by Draxas on Mar 3, 2005 15:39:28 GMT -5
A new Simulant type has appeared:
- Automated Sentry Gun: Any one of dozens of different styles of automated weapon emplacements. Their armaments and durability will vary widely based on their location, purpose, and size. However, in every case, the Sentry Gun has a fixed 25% chance to detect and attack a random player in the arena at the end of every playing post. Sentry Guns will never attack Sims in this manner.
In addition to this, approaching a Sentry Gun in order to attack it is a risky proposition. If a player or Sim makes an attack against a Sentry Gun, it will automatically make a PREEMPTIVE counterattack against its attacker, which will be resolved before the original attack against the Sentry Gun.
Automated Sentry Guns are mechanical targets, and so are immune to a number of different weapons, detailed in the weapon descriptions themselves. In addition, they are immune to many status effects, including (but not necessarily limited to) Poison, Sedation, Psychosis, and Regen.
|
|