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Post by N3B on Dec 18, 2003 16:53:11 GMT -5
ok, i modified my most recent post to expand on my thoughts.
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Post by Draxas on Dec 18, 2003 17:05:16 GMT -5
I read your latest idea N3B, and I must say the classless system has some appeal, and is much simpler. One sticking point: I thought a particular magic spell could only be cast once per battle. Does this mean that someone with runes equipped, after casting his spells, is limited only to his fists? Seems to make magic have much more limited use if you ask me...
A different idea: make the number of runes you can equip independent from your weapon and armor, so you can have runes and a weapon equipped at the same time. However, make the number of runes you can have equipped based on your level. For example:
Level 1-5: 1 rune max Level 6-10: 2 runes max Level 11-20: 3 runes max etc...
Keep the ability to use runes to "once per battle", but make spells rather more powerful than weapons to keep them useful. Or, you can use runes as many times as you like whenever you like, but give runes a fixed number of charges. So, for example, you can cast Firestorm 4 times per battle if you like, but if the rune has only 20 charges total, it won't last long. In conjunction with this, we could make runes either break when they're consumed, or we could make a shop that recharges runes for a fee (based on the spell and number of charges; it would cost comparitively little to recharge 1 charge of Spark, and far more to recharge 20 charges of Firestorm).
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Post by N3B on Dec 18, 2003 17:12:05 GMT -5
the "once per battle" issue i had said earlier was only in reference to healing runes. because, theoretically, the person could never die, unless the enemy had a weapon that would do more damage than their health. offensive runes could be used unlimited times, this being a magic-heavy-member's "sword".
the idea of only being able to equip runes, OR melee weapon, OR ranged weapon is to unofficially give a person a "class". if you were a person who likes magic, you'd then equip runes and make magic your dominant stat area, making yourself unofficially a mage. wheras if you were a physical-liking person, you'd equip a big sword / axe and make strength your dominant stat area.
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Post by N3B on Dec 18, 2003 17:14:33 GMT -5
i think simplicity is the main idea in everything that i'm pondering. because this is all based off of human actions, and we don't have a machine which restricts uses and such, and formulates attack - defense and experience, we have to think of things in the aspect of "how easily can we regulate this?"
having runes with limited charges will be difficult to regulate; people would often forget how many times it's been used, and wouldn't modify something in their profile enough. simplicity would have it that runes be used unlimitedly.
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Post by niff on Dec 18, 2003 17:21:07 GMT -5
Or you could use card instead of runes.. -_- sorry, i dunno why all this card crap is popping into my head
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Post by Draxas on Dec 18, 2003 17:23:31 GMT -5
OK, that "once per battle" thing makes more sense now... On the other hand, healing runes would only make people immortal if the rune healed more than the monster could damage them. If a rune heals 20 HP, and a monster can hit for 30, that's a losing battle. This sort of defeats weapon bonuses for any stat besides defense also, not that that's bad. Sort of in reference to something that was said before, maybe healing runes are unnecessary. This prevents odd restrictions on this particular type of rune, and with the classless system, there are no Healer type characters to worry about. Maybe we should simply limit healing to consumables. This way, people have to budget their items. You can use as many potions as you like in a given battle, for example, but if you run out, then you're stuck, and probably will have to leave the dungeon. Or die, but hey, them's the brakes .
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Post by N3B on Dec 18, 2003 17:29:02 GMT -5
sounds good to me to do away with healing runes.
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Post by Raven on Dec 18, 2003 21:11:37 GMT -5
What if we base the amount of times you can use spells on the number of posts? Say, you can use Heal...let's say 2 times a post. However, the Ultra-Mega-Cure-Everyone-and-Kill-All-Enemies spell can only be used once a page or whatever. Still trying to brainstorm on this, I'll post ideas if I get any.
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Post by N3B on Dec 24, 2003 13:27:35 GMT -5
simple ways, people.
the two systems i like best are:
"Classless"
"Mage / Not Mage"
this is definately the biggest area of dicussion between the several forms of class systems proposed. these two would be the easiest to moderate and would be the most user-friendly.
so, please pick which you prefer, and then we'll decide how to work with it. of course, we can change a few things around, but this is the basic principle, we can figure out all the technicalities after we've decided which we want to work with.
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Post by Draxas on Dec 24, 2003 13:40:13 GMT -5
Eh, while it does lack some depth, it has its advantages too.
I think the Classless system might be best then, unless you want to include special skills for the Notamages to learn.
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Post by N3B on Jan 7, 2004 16:21:13 GMT -5
Alright then, we're going with a "Class-less" system then. As long as your stats fit the requirement, you can use whatever weapon. Note that you can only equip one type of weapon (1 sword, one bow + dagger, 3 runes, 1 axe, etc).
some can equip multiples.
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Post by niff on Jan 8, 2004 23:50:14 GMT -5
*slumps down on drawing board*
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