Post by Draxas on Dec 19, 2003 0:36:57 GMT -5
This topic cover two distinct types of skills: Class Based Skills, and Class Independent Skills.
Class Based Skills (Job skills) are an entirely moot point if we have a classless system. If not though, this gives the non-magic classes some neat things they could do in battle, and limits the power of mages (who would likely have far greater potential to wreak havoc than the average warrior despite these limits).
I figure these skills would be purchased like stat upgrades with XP, with the better ones costing more XP to learn. They could also have certain stat levels or even other skills as prerequisites. These would be tricks unique to a job class that would give them an edge. For example:
Thief skill: Pickpocket
200 XP to learn (a random number, but I figure these would be quite a bit more expensive to learn than simply buying stat points)
Prerequisites: 15 DEX, Steal GP skill (another Thief skill with its own description)
Description: The Thief has the ability to remove items from a victim's storage in the midst of (or outside) battle. In a given battle, the Thief declares a Pickpocket action instead of an attack. This allows the thief to take for himself one item from the victim's dropped item list, if the Thief's DEX stat equals or exceeds the victim's. The item taken is decided by an Overlord, and is obtained in addition to the normal dropped item at the end of combat. If the item taken is a consumable, it may be used immediately; equipment cannot be changed until after battle, however. A Pickpocket action my only be taken once per battle.
Another example:
Warrior skill: Dual Wield
1000 XP to learn
Prerequisites: 35 DEX
Description: The Warrior has mastered a special style of combat which allows him to effectively wield two weapons in combat. The Warrior may equip two one-handed melee weapons, one in each hand, and adds the appropriate bonuses for each. This style cannot be combined with shield use, for obvious reasons.
One more:
Battlemage spell: Firestorm
500 XP to learn (perhaps spells could require a spellbook to learn instead of/in addition to XP)
Prerequisites: 40 INT, Firebolt spell
Description: The Battlemage has the ability to conjure forth a raging inferno around his opponents, engulfing them in flames and causing severe burns. Firestorm inflicts 2 X INT damage to a single target, or can hit multiple targets. Damage to multiple targets is (2 X INT)/# of targets, rounding all fractions down.
Just my thoughts on this subject. Granted, classless characters will negate the need for these skills (though not the spells, these could easily be made into runes). However, I feel this adds a lot of flavor and individuality, as no two characters will develop quite the same. Also bear in mind that I am sure we could come up with hundreds of different skills like these with very little effort. That may make the game quite complex, so we will really have to limit these somehow.
Class Based Skills (Job skills) are an entirely moot point if we have a classless system. If not though, this gives the non-magic classes some neat things they could do in battle, and limits the power of mages (who would likely have far greater potential to wreak havoc than the average warrior despite these limits).
I figure these skills would be purchased like stat upgrades with XP, with the better ones costing more XP to learn. They could also have certain stat levels or even other skills as prerequisites. These would be tricks unique to a job class that would give them an edge. For example:
Thief skill: Pickpocket
200 XP to learn (a random number, but I figure these would be quite a bit more expensive to learn than simply buying stat points)
Prerequisites: 15 DEX, Steal GP skill (another Thief skill with its own description)
Description: The Thief has the ability to remove items from a victim's storage in the midst of (or outside) battle. In a given battle, the Thief declares a Pickpocket action instead of an attack. This allows the thief to take for himself one item from the victim's dropped item list, if the Thief's DEX stat equals or exceeds the victim's. The item taken is decided by an Overlord, and is obtained in addition to the normal dropped item at the end of combat. If the item taken is a consumable, it may be used immediately; equipment cannot be changed until after battle, however. A Pickpocket action my only be taken once per battle.
Another example:
Warrior skill: Dual Wield
1000 XP to learn
Prerequisites: 35 DEX
Description: The Warrior has mastered a special style of combat which allows him to effectively wield two weapons in combat. The Warrior may equip two one-handed melee weapons, one in each hand, and adds the appropriate bonuses for each. This style cannot be combined with shield use, for obvious reasons.
One more:
Battlemage spell: Firestorm
500 XP to learn (perhaps spells could require a spellbook to learn instead of/in addition to XP)
Prerequisites: 40 INT, Firebolt spell
Description: The Battlemage has the ability to conjure forth a raging inferno around his opponents, engulfing them in flames and causing severe burns. Firestorm inflicts 2 X INT damage to a single target, or can hit multiple targets. Damage to multiple targets is (2 X INT)/# of targets, rounding all fractions down.
Just my thoughts on this subject. Granted, classless characters will negate the need for these skills (though not the spells, these could easily be made into runes). However, I feel this adds a lot of flavor and individuality, as no two characters will develop quite the same. Also bear in mind that I am sure we could come up with hundreds of different skills like these with very little effort. That may make the game quite complex, so we will really have to limit these somehow.