Post by Draxas on Jul 20, 2004 16:57:47 GMT -5
Felix is one of the elite few in Weyard to be gifted with the powers of Psyenergy. He was also an unfortunate victim of an accident, and his parents were taken hostage... Felix fights to free his loved ones, under threat from those who wish to possess powers they shouldn't toy with. And so Felix has been sent to light the four Celestial Lighthouses, to return the power of Alchemy to the world. He complies, despite the possibility that Alchemy could destroy the world. He does not want to hurt others, but has been forced into conflict many times. However, his journey is nearly over, as he approaches the Jupiter Lighthouse...
Felix is a balance-type character, who is fairly average all around. He will have boosts to HP, ATK, and AGL, but will not gain S-DEF, TP, or MP particularly quickly. He will, however, learn a wide variety of spells and skills. Felix can equip Swords, 2-Handed Swords, Blunt Weapons, and Axes as weapons.
Felix (Zounder)
Balance type
Level 1
4/20 XP to advance
HP(+): 22/22 HP
TP(-2): 11/11 TP
MP(-2): 14/14 MP
ATK(+): 15+2
DEF: 12+5
S-ATK: 12
S-DEF(-): 12
AGL(+): 15
Techniques:
(? TP) Howling Blade: Draws power from certain weapons, which has varying effects based on the weapon equipped. TP consumption = Weapon Power / 2 (round fractions up). Individual weapons will only reveal their Howling Blade abilities if the technique is attempted. (Must have a weapon equipped to use)
Spells:
(3 MP) Cure: Heals (S-ATK/4)+(Level#d6) HP to one target.
Equipment:
Weapon: Short Sword (+2 ATK, Sword Class)
Shield: Buckler (+1 DEF)
Armor: Leather Armor (+3 DEF)
Helm: Leather Cap (+1 DEF)
Accessory: -
Inventory:
1 X Herb (Restores 20 HP)
Felix is a balance-type character, who is fairly average all around. He will have boosts to HP, ATK, and AGL, but will not gain S-DEF, TP, or MP particularly quickly. He will, however, learn a wide variety of spells and skills. Felix can equip Swords, 2-Handed Swords, Blunt Weapons, and Axes as weapons.
Felix (Zounder)
Balance type
Level 1
4/20 XP to advance
HP(+): 22/22 HP
TP(-2): 11/11 TP
MP(-2): 14/14 MP
ATK(+): 15+2
DEF: 12+5
S-ATK: 12
S-DEF(-): 12
AGL(+): 15
Techniques:
(? TP) Howling Blade: Draws power from certain weapons, which has varying effects based on the weapon equipped. TP consumption = Weapon Power / 2 (round fractions up). Individual weapons will only reveal their Howling Blade abilities if the technique is attempted. (Must have a weapon equipped to use)
Spells:
(3 MP) Cure: Heals (S-ATK/4)+(Level#d6) HP to one target.
Equipment:
Weapon: Short Sword (+2 ATK, Sword Class)
Shield: Buckler (+1 DEF)
Armor: Leather Armor (+3 DEF)
Helm: Leather Cap (+1 DEF)
Accessory: -
Inventory:
1 X Herb (Restores 20 HP)