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WTH!
Oct 12, 2005 21:14:47 GMT -5
Post by N3B on Oct 12, 2005 21:14:47 GMT -5
Good idea, but terribly difficult to run and a lack of interest. I wonder how this'd go over if we tried something at GameFAQs. Of course, odds are it'd never get off the ground just because I'm a lazy fellow.
But I wonder if it would be worth a shot to try it out in a place with an open community and see if we could get a few more people playing, in which case it could revive it slightly.
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WTH!
Oct 12, 2005 22:45:47 GMT -5
Post by N3B on Oct 12, 2005 22:45:47 GMT -5
But then again, this really requires the use of the organization we're granted here at proboards, where we can control the topics/stuff. I'm not sure we could effectively do this on gamefaqs without dumbing it down alot. Then when/if people come here to play the official game, things'd get 4x more complicated and would be a difficult adjustment.
son of a mother.
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WTH!
Oct 13, 2005 1:41:25 GMT -5
Post by Draxas on Oct 13, 2005 1:41:25 GMT -5
Or, if we really want to see this revived, we could... y'know... just kinda pick it up right where we left off, maybe.
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WTH!
Oct 13, 2005 15:01:02 GMT -5
Post by Ranger on Oct 13, 2005 15:01:02 GMT -5
text based RPG would do better on its own site if you were openly advertising. I say if we plan on making it a public game we make it a text based RPG with a set limits of what can happen. We all do our own dungeons. MUD anyone?
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WTH!
Oct 13, 2005 18:53:03 GMT -5
Post by N3B on Oct 13, 2005 18:53:03 GMT -5
I've got zero experience with MUD's - I've never played one, 'nor created one. So I would be doing no work on this if it were made into a MUD; I certainly wouldn't learn how to create one.
I kind of like having it be forum-run, since we can make it as creative as possible. Part of what made it such a thrilling idea when I started designing it was that, since pretty much everything that happens is formed through the overlords' and players' imaginations. One person could do a quest and it could go a completely different way than what another person's turned out to be.
That being said, if we were to just get it started up again right here, it'd be, what, the three of us playing? Keeping it simple for the time being sure would be a good thing (hell I've just about forgotten how to play), but it definately would be a bit more fun with 5-10 people playing. That way we've got some more real folks to interact with.
But as stated earlier, I'm not really sure of a good way to advertise. Demo's are always great, but perhaps we should get this out of our beta stage first. It would be so awesome to see this RPG gain some popularity amongst someone other than just us.
Also, looking over it, I think perhaps we would do better to lump everything in a single city into one topic. We haven't had alot of trouble with this yet, but things could get very cluttered and it might get very difficult to tell chronological order of when a player went where, especially if there are 2-3 people posting within the same time period; topics are going to have a weird order to 'em and such
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WTH!
Oct 13, 2005 20:00:23 GMT -5
Post by Draxas on Oct 13, 2005 20:00:23 GMT -5
Isn't there a way to set up sub-boards in this version of Proboards? If so, we can make each city its own sub-board, and then organize the individual locations underneath that. It would help keep it a bit more organized and easier to follow in that regard.
We definitely do need to playtest and refine this more if we want to open it up to a larger audience. The whole system (from what I remember) still has an unfinished feel to it, mainly because we're still devising and altering aspects of it as we go along. While more people is always better (to an extent, but we're nowhere near that limit), we still do have a pretty big userbase that semi-actively posts around here; the catch is convincing Niff, Razor, Raven, etc. to come in here and pick it up again.
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WTH!
Oct 13, 2005 20:42:18 GMT -5
Post by N3B on Oct 13, 2005 20:42:18 GMT -5
Well, since I still don't have any good books/manga to read, I've got nothing to occupy freetime at school for the time being. Odds are I'll wind up thinking more on this subject and/or drawing up some of "The Misadventures of N3B" (got into a sort of preliminary stage where I'm just gooding off, not to a final product line yet). Blah.
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WTH!
Oct 18, 2005 19:06:58 GMT -5
Post by N3B on Oct 18, 2005 19:06:58 GMT -5
As for sub boards, PB can, but I can't figure out how the hell to.
EDIT: scratch that, can't believe I missed it.
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WTH!
Oct 18, 2005 19:18:48 GMT -5
Post by N3B on Oct 18, 2005 19:18:48 GMT -5
So how's that? We can have major cities/dungeons in sub-boards, and off-topic conversation n' such can go here in the general SS board. Aye.
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WTH!
Oct 18, 2005 20:29:34 GMT -5
Post by Draxas on Oct 18, 2005 20:29:34 GMT -5
Sounds good. So... Who wants to try playing again? If you like, we could just reboot entirely so anyone new doesn't feel intimidated. Or we could pick up right where we left off; it doesn't really matter much, as PvP and party dynamics were still unimplemented.
I suggest making an announcement on the General board if we do start up again, though; certain elements are apparently adamant in their resolve to be purposely unaware of everything else that goes on in this board.
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WTH!
Oct 18, 2005 20:41:04 GMT -5
Post by N3B on Oct 18, 2005 20:41:04 GMT -5
Well, with the addition of the sub-board mechanics, we're going to need to do a bit of organizing and re-formatting to get everything working properly. Personally, once this is done, I plan on rerolling; It'll be alot easier to start a new character than to get back into what my old guy was left at.
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WTH!
Oct 19, 2005 0:26:24 GMT -5
Post by Draxas on Oct 19, 2005 0:26:24 GMT -5
Agreed. The only thing I remember was being stuck in a room with poison gas... The rest is fuzzy. A freh start sound like a good idea.
So where do you propose we start working to get this up and running ASAP?
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WTH!
Oct 19, 2005 13:49:49 GMT -5
Post by N3B on Oct 19, 2005 13:49:49 GMT -5
Well, our top priority should be to move/make topics on the sub-boards. In each board, methinks we can set up general locations as just being regular topics (we'll sticky them so that they stay in order, no random shuffling around).
Keep in mind we have "announcements" that we can make, which would make these topics separable from the others via a handy bracket, so we could find good use for this.
A PVP idea, while I'm at it, rather than a bunch of confusing PM's like we had originally done, is to form 3 or so boards and have them hidden "by checking the hide board" in board creation. Then, for each duel, we give a link to one board to one player, a link to a second board to the other. Then, from there, OL's can conduct battles. We'd then want to change the board codes after each battle is over so that in the next round the other player won't be able to guess the other link to potentially spy. bwahaha
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WTH!
Oct 19, 2005 14:30:26 GMT -5
Post by N3B on Oct 19, 2005 14:30:26 GMT -5
I'm thinking we use announcements for any quests taken by players, and as the "bulletin board" for a region, IE outlining what all you can/can't do, updates for new equipment, etc.etc.etc.
An issue that just popped into my head that would require discussing, since discussing usually leads to the best conclusion; getting from town to town and such. Originally I think we had it set that you had to post in a topic somewhere saying that you were travelling around. I think this should be done away with, if that's the case. The highways will still be up, of course, since there'll likely be quests and things that can be done on them.
The Wilds system will be changed a little bit.
All-in-all, I think all we really need to do now is a complete wipe of all event records (quests completed, character sheets, etc.) and get all the right topics in place and we'll be good to go to enter beta 1.2 to start working out problems and making sure it's rounded enough to enter into final version. Once we get around to the final version, we should definately try to spark interest in members here. Of course, invite any friends you know who aren't members but would play a forum-RPG.
Compared to most forum RPG's, this one looks like it'll have the best potential; most ones you find are extremely limited in options and have no organization (gamefaqs in general). This should enable unlimited options (since you consider the OL's can do whatever's on their mind, as can players), a progessive character, etc. From what I've seen, this should be high-quality stuff.
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WTH!
Oct 19, 2005 16:58:22 GMT -5
Post by Draxas on Oct 19, 2005 16:58:22 GMT -5
I would love to see this take off again, at one point I remember nearly everyone on the board was playing SS.
I agree about doing away with the old "wilds" system. Instead, I propose we treat travelling almost as if it were a quest unto itself. A player would announce that, for example, they want to travel from Suryan to Kestral. An overlord could examine the route on the map and decide to either simply let them pass with an "uneventful" trip, or cause some type of scenario to pop up along the way. This could be just about anything: A random monster encounter, an encounter with a merchant caravan, a lead-in to an unlisted quest, or even an encounter with another player if they happen to be taking the same route.
Or, in much the same was as dungeons, a player could head out into the wilderness for no other reason than to "look for trouble," which is much more likely to generate some sort of event.
I figure, the longer the route, the more likely the chance of an event occurring; wht are the chances you won't encounter ANYTHING unusual when travelling halfway around the world? And venturing into remote or treacherous terrain would certainly affect the sort of events that occur. After all, journeying into the heart of a dark forest means you're much more likely to encounter wild beasts, and much less likely to run into a patrol from the City Watch.
If you want to really get creative, someone who ventures far enough into uncharted territory might discover a new dungeon that only they would know the location of (until they share that info), or even may be able to establish a route to a previously unknown settlement... It's all in the hands of the Overlord to decide what happens.
I also like the hidden boards idea; it keeps things much better organized. It has the potential to get a bit out of control housekeeping-wise but now that we have multiple admins here, I don't see it becoming too much of a problem.
While we're making sub-boards, we could consider dedicating one to a generalized bulletin board, so that bulletin boards in multiple sities don't all have to be updated simultaneously. Or we could keep it the way it is, if you like the idea that, for example, not all jobs would be posted in every city, and players would have to travel around a bit to see all of the available jobs.
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