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Post by Draxas on Sept 7, 2004 23:37:45 GMT -5
MAGUS
"Well, good," said Mr. Johnson, "My employer will be very pleased that I'm going to save the corp some money today. I like you already, so I'll tell you what I'm gonna do. You tell me what kind of info you're looking for, and I'll be sure to have it ready for you when you get done with the run."
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Post by Draxas on Sept 7, 2004 23:43:09 GMT -5
JIM RAYNOR
Raynor moved through the halls of the complex, making his way back to the computer room he had spotted earlier. He had noticed an airlock-type setup, with one guard in between the two sets of doors on his last look...
The guards that he passed on the way largely ignored him, and he wondered exactly how frequent personnel turnover occurred around here... As he approached the doors, he saw that not much had changed. The same guard was there, standing at attention with a drawn rifle. Raynor couldn't help but wonder how he was going to get past the man.
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Post by Draxas on Sept 8, 2004 0:15:49 GMT -5
ORLANDU
Mustadio attacks Time Mage (18+4-10=12)! Time Mage takes 12 HP damage! Ramza attacks Wizard #1 (25+3-6=22)! Wizard #1 takes 22 HP damage! Wizard #1 has been KO'd! Time Mage casts Stop on Mustadio! Mustadio is not Stopped (75=Failure). CRITICAL HIT! Agrias attacks Rofel ((17+5)*2-14=30)! Rofel takes 30 HP damage! Meliadoul uses Shellburst Stab against Rofel (13+2+5-6=14)! Rofel takes 14 HP damage! Rofel has been KO'd! Orlandu uses Blastar Punch against Summoner #1 (14+6+5-14=11)! Summoner #1 takes 11 HP damage! Summoner #1 has been KO'd! Wizard #2 casts Ice against Mustadio (20+5+3-12=16)! Mustadio takes 16 HP damage! Mustadio is not Frozen (30=Failure). Summoner #2 casts Moogle ((19/2)+2=12)! Time Mage, Wizard #2, and Summoner #2 each regain 12 HP!
Orlandu (Diamonddagger) Warrior type Level 1 0/20 XP to advance
HP(+): 25/25 TP(+): 17/22 MP(0): 0/0
ATK: 12+4 DEF: 10+4 S-ATK(+): 14 S-DEF(-2): 6 AGL: 9
Techniques: (5 TP) Blastar Punch: 2 damage dice; If the target is wearing a Helm, the bonuses provided by it are lost for the remainder of the battle. Also has a 10% chance to reduce the target's S-DEF by -10%. (Requires a Sword or 2-Handed Sword equipped to use)
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: -
Inventory: 2 X Potion (Restores 30 HP)
Ramza Level 3
HP: 35/35 HP TP: 24/24 HP MP: 10/10 MP
ATK: 19+6 DEF: 17+4 S-ATK: 18 S-DEF: 18+3 AGL: 14
Equipment: Weapon: Long Sword (+6 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Protect Ring (+3 S-DEF)
Techs: ??? Spells: None
Agrias Level 2
HP: 24/24 HP TP: 23/23 TP MP: 0/0 MP
ATK: 12+5 DEF: 8+5 S-ATK: 14+1 S-DEF: 9+1 AGL: 10
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Diamond Bracelet (+1 ATK, +1 DEF, +1 S-ATK, +1 S-DEF)
Techs: ??? Spells: None
Mustadio Level 2
HP: 3/19 HP TP: 21/21 TP MP: 0/0 MP
ATK: 15+3 DEF: 7+2 S-ATK: 9 S-DEF: 12 AGL: 15
Equipment: Weapon: Romanda Gun (+3 ATK, Rifle class) Shield: - Armor: Leather Outfit (+2 DEF) Helm: - Accessory: -
Techs: ??? Spells: None
Meliadoul Level 1
HP: 22/22 HP TP: 12/19 TP MP: 0/0 MP
ATK: 11+4 DEF: 9+4 S-ATK: 13 S-DEF: 8 AGL: 10
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Chantage (Once per battle, will restore the wearer to 50% Max HP if they are KOd. Females only)
Techs: (7 TP) Shellburst Stab: 2 damage dice; If the target is wearing Armor, the bonuses provided by it are lost for the remainder of the battle. Also has a 10% chance to reduce the target's DEF by -10%. (Requires a Sword or 2-Handed Sword equipped to use) Spells: None
VS.
Rofel Level 3
HP: 0/35 HP TP: 23/23 TP MP: 0/0 MP
ATK: 12+4 DEF: 10+4 S-ATK: 14 S-DEF: 6 AGL: 9
Techs: ??? Spells: None
Time Mage Level 1
HP: 16/16 HP TP: 7/7 TP MP: 15/21 MP
ATK: 4+1 DEF: 6+4 S-ATK: 17+1 S-DEF: 14+1 AGL: 11
Techs: ??? Spells: (6 MP) Stop: Has a (35 + S-ATK - enemy S-DEF) chance of inflicting Stop.
Wizard #1 Level 1
HP: 0/14 HP TP: 4/4 TP MP: 26/26 MP
ATK: 3+1 DEF: 4+2 S-ATK: 20+1 S-DEF: 16 AGL: 4
Techs: ??? Spells: ???
Wizard #2 Level 1
HP: 13/13 HP TP: 5/5 TP MP: 24/28 MP
ATK: 4+1 DEF: 4+2 S-ATK: 19+1 S-DEF: 14 AGL: 4
Techs: ??? Spells: (4 MP) Ice: 2 damage dice; Has a 10% chance of inflicting Freeze.
Summoner #1 Level 1
HP: 0/10 HP TP: 2/2 TP MP: 31/31 MP
ATK: 1+1 DEF: 3+3 S-ATK: 19+1 S-DEF: 13+1 AGL: 2
Techs: ??? Spells: ???
Summoner #2 Level 1
HP: 11/11 HP TP: 2/2 TP MP: 20/30 MP
ATK: 2+1 DEF: 2+3 S-ATK: 18+1 S-DEF: 14+1 AGL: 3
Techs: ??? Spells: (10 MP) Moogle: Heals (S-ATK/2)+(Level#d6) to all allies.
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Post by Diamonddagger on Sept 8, 2004 1:32:05 GMT -5
Orlandu Uses Blaster Punch On Summoner: 6, 3
Meliadoul uses Shellbust stab on Wizard: 5, 3 ~Crystal~
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Post by Draxas on Sept 8, 2004 2:25:50 GMT -5
ORLANDU
You don't have to worry about any of your party members. They're NPC's, so you can't control their actions and don't have to roll any dice for them.
Mustadio uses Arm Aim against Summoner #2! Summoner #2 is not Paralyzed (83=Failure). Ramza attacks Summoner #2 (25+1-5=21)! Summoner #2 takes 21 HP damage! Summoner #2 has been KO'd! Time Mage casts Slow on Agrias! Agrias is Slowed (23=Success)! Meliadoul uses Shellburst Stab against Wizard #2 (13+2+4-14=5)! Wizard #2 takes 5 HP damage! Wizard #2's armor has been disabled! Wizard #2's DEF is unaffected (45=Failure). Orlandu uses Blastar Punch against Wizard #2 (14+6+3-14=9)! Wizard #2 takes 9 HP damage! Wizard #2 has been KO'd! Agrias attacks Time Mage (17+2-10=9)! Time Mage takes 9 HP damage!
Orlandu (Diamonddagger) Warrior type Level 1 0/20 XP to advance
HP(+): 25/25 TP(+): 12/22 MP(0): 0/0
ATK: 12+4 DEF: 10+4 S-ATK(+): 14 S-DEF(-2): 6 AGL: 9
Techniques: (5 TP) Blastar Punch: 2 damage dice; If the target is wearing a Helm, the bonuses provided by it are lost for the remainder of the battle. Also has a 10% chance to reduce the target's S-DEF by -10%. (Requires a Sword or 2-Handed Sword equipped to use)
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: -
Inventory: 2 X Potion (Restores 30 HP)
Ramza Level 3
HP: 35/35 HP TP: 24/24 HP MP: 10/10 MP
ATK: 19+6 DEF: 17+4 S-ATK: 18 S-DEF: 18+3 AGL: 14
Equipment: Weapon: Long Sword (+6 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Protect Ring (+3 S-DEF)
Techs: ??? Spells: None
Agrias (Slow) Level 2
HP: 24/24 HP TP: 23/23 TP MP: 0/0 MP
ATK: 12+5 DEF: 8+5 S-ATK: 14+1 S-DEF: 9+1 AGL: 10 (5)
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Diamond Bracelet (+1 ATK, +1 DEF, +1 S-ATK, +1 S-DEF)
Techs: ??? Spells: None
Mustadio Level 2
HP: 3/19 HP TP: 16/21 TP MP: 0/0 MP
ATK: 15+3 DEF: 7+2 S-ATK: 9 S-DEF: 12 AGL: 15
Equipment: Weapon: Romanda Gun (+3 ATK, Rifle class) Shield: - Armor: Leather Outfit (+2 DEF) Helm: - Accessory: -
Techs: (5 TP) Arm Aim: Has a (60 + S-ATK - enemy S-DEF) chance of inflicting Paralysis. Spells: None
Meliadoul Level 1
HP: 22/22 HP TP: 5/19 TP MP: 0/0 MP
ATK: 11+4 DEF: 9+4 S-ATK: 13 S-DEF: 8 AGL: 10
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: Chantage (Once per battle, will restore the wearer to 50% Max HP if they are KOd. Females only)
Techs: (7 TP) Shellburst Stab: 2 damage dice; If the target is wearing Armor, the bonuses provided by it are lost for the remainder of the battle. Also has a 10% chance to reduce the target's DEF by -10%. (Requires a Sword or 2-Handed Sword equipped to use) Spells: None
VS.
Rofel Level 3
HP: 0/35 HP TP: 23/23 TP MP: 0/0 MP
ATK: 12+4 DEF: 10+4 S-ATK: 14 S-DEF: 6 AGL: 9
Techs: ??? Spells: None
Time Mage Level 1
HP: 7/16 HP TP: 7/7 TP MP: 10/21 MP
ATK: 4+1 DEF: 6+4 S-ATK: 17+1 S-DEF: 14+1 AGL: 11
Techs: ??? Spells: (5 MP) Slow: Has a (50 + S-ATK - enemy S-DEF) chance of inflicting Slow. (6 MP) Stop: Has a (35 + S-ATK - enemy S-DEF) chance of inflicting Stop.
Wizard #1 Level 1
HP: 0/14 HP TP: 4/4 TP MP: 26/26 MP
ATK: 3+1 DEF: 4+2 S-ATK: 20+1 S-DEF: 16 AGL: 4
Techs: ??? Spells: ???
Wizard #2 Level 1
HP: 0/13 HP TP: 5/5 TP MP: 24/28 MP
ATK: 4+1 DEF: 4+2 S-ATK: 19+1 S-DEF: 14 AGL: 4
Techs: ??? Spells: (4 MP) Ice: 2 damage dice; Has a 10% chance of inflicting Freeze.
Summoner #1 Level 1
HP: 0/10 HP TP: 2/2 TP MP: 31/31 MP
ATK: 1+1 DEF: 3+3 S-ATK: 19+1 S-DEF: 13+1 AGL: 2
Techs: ??? Spells: ???
Summoner #2 Level 1
HP: 0/11 HP TP: 2/2 TP MP: 20/30 MP
ATK: 2+1 DEF: 2+3 S-ATK: 18+1 S-DEF: 14+1 AGL: 3
Techs: ??? Spells: (10 MP) Moogle: Heals (S-ATK/2)+(Level#d6) to all allies.
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Post by Altl on Sept 8, 2004 5:06:56 GMT -5
Mario uses stomp on red koopa troopa #1. (roll:8[roll 1:3, roll 2: 5])
//seriously which do i need to post? both numbers or just the big one?
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Post by Notesurfer on Sept 8, 2004 6:57:55 GMT -5
I have been told that there have been certain . . . disturbances down at a place known as the . . . Car yards . . . I need the location of the caryards. I don't care how you get it, just do it. Now . . . about my run . . .
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Post by Diamonddagger on Sept 8, 2004 10:00:48 GMT -5
Orlandu uses Blaster Punch dice: 5, 5
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Post by Draxas on Sept 8, 2004 10:40:10 GMT -5
MARIO
Please list each roll separately.
Mario uses Stomp against Red Koopa Troopa #1 (11+3+5+2-10=11)! Red Koopa Troopa #1 takes special damage from Stomp! Red Koopa Troops #1 takes 22 HP damage! Red Koopa Troopa #1 has been KO'd!
Mario leaps into the air once more, and smashes down on the Troopa's shell. A slightly disturbing crunch is heard as Mario comes down on top of he shell, and as he springs off, the Troopa emerges and rolls over onto its back, unconcious as well.
The crowd of caged mushroom people cheer for their hero...
Mario gains 4 XP! Mario obtains a Cell Key!
Mario (AltL) Balance type Level 1 4/20 XP to advance
HP: 6/24 HP TP: 15/21 TP MP(0): 0/0 MP
ATK: 7+2 DEF: 8+3 S-ATK: 11 S-DEF: 7 AGL: 9
Techniques: (3 TP) Stomp: 2 damage dice.
Equipment: Weapon: Punch Glove (+2 ATK) Shield: - Armor: Work Overalls (+2 DEF) Helm: M Logo Cap (+1 DEF, Mario only) Accessory: Work Boots (+2 to Jumping Technique damage, Mario Bros. only)
Inventory: 1 X Super Mushroom (Doubles ATK, DEF, S-ATK, S-DEF, and normal damage dice until the next battle round ends)
Key Items: 1 X Cell Key - Found in Bowser's Castle
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Post by Draxas on Sept 8, 2004 11:21:41 GMT -5
MAGUS
Mr. Johnson smirks for a moment, and then returns to his typical straight face. "You're not from around here, are you? Don't answer that. Yeah, I'll have your info ready when you finish your run."
"Here's the gist of it: my employer is very interested in knowing the location and activities of a certain individual. We want him kept under surveilance, until you can find the location he is using for his home base. Seems pretty simple, right? Once you find out where he's located, contact me at this number." Mr. Johnson slid a small scrap of paper and a photograph across the table to Magus. Magus glanced at the photo, and it showed a middle-aged man wearing a long, dark green trenchcoat. He had a blond buzz-cut and shifty looking brown eyes, and was clean shaven.
"So, are we square?"
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Post by Draxas on Sept 8, 2004 13:13:35 GMT -5
ORLANDU
Mustadio attacks (18+3-10=11)! Time Mage takes 11 HP damage! Time Mage has been KO'd!
Orlandu gains 2 XP!
As the last foe is dispatched by a shot from Mustadio's gun, Rofel drags himself within the magic circle.
"I can't... die yet... Come join us... in the underworld... if you ever want... to see Alma again!" gasped Rofel, as he activated the powers of the magic circle. A round portal of swirling purple energy formed within the confines of the circle, and Rofel heaved himself through with a sudden burst of strength. The portal rippled and flickered into transparency for a moment, before becoming solid once more.
Orlandu (Diamonddagger) Warrior type Level 1 2/20 XP to advance
HP(+): 25/25 TP(+): 12/22 MP(0): 0/0
ATK: 12+4 DEF: 10+4 S-ATK(+): 14 S-DEF(-2): 6 AGL: 9
Techniques: (5 TP) Blastar Punch: 2 damage dice; If the target is wearing a Helm, the bonuses provided by it are lost for the remainder of the battle. Also has a 10% chance to reduce the target's S-DEF by -10%. (Requires a Sword or 2-Handed Sword equipped to use)
Equipment: Weapon: Broad Sword (+4 ATK, Sword class) Shield: Escutcheon (+1 DEF) Armor: Linen Cuirass (+3 DEF) Helm: - Accessory: -
Inventory: 2 X Potion (Restores 30 HP)
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Post by sinim on Sept 8, 2004 13:41:55 GMT -5
Pikachu figured that since the front line would be hand to hand, that he would stay back and use his electrical powers for defense. He didn't want to shock someone and have it carry to a friend over a clashed sword. "I'll protect those who cannot fight. I've seen what my powers can do here. I will be ok for this task."
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Post by Draxas on Sept 8, 2004 15:17:01 GMT -5
PIKACHU
"Very well then," said Magda, "I'll be back here too, defending everyone inside. I think we'll have one other here to fight as well. It'll be our job to make sure nobody gets inside by sneaking past the main fighting."
Sure enough, all but one of the fighting men disembarked and left for the front of the wagon. The one man who remained was a stocky fellow who pointed a cocked crossbow towards the outside. Before long, the sound of a heated argument could be heard from outside the front of the wagon...
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Post by Razor on Sept 8, 2004 17:14:17 GMT -5
"Though it is not my normal tendency...I am. Perhaps after this I will find some kind of freedom, and perhaps even gain the power I need to finish Kain once and for all...if he's still alive after this..."
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Post by Diamonddagger on Sept 8, 2004 17:48:03 GMT -5
Orlandu looks to Ramza and asks "What should we do now". Staring at the place that the portal once was in curiousity.
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