|
Post by Altl on Jan 17, 2006 8:40:09 GMT -5
Hmm...status changes...they can stack (Paralyzed:2)? How is exactly does that work? For instance, currently am I to assume I'm paralyzed for two series? Furthermore do the if I am afflicted with blindness and paralysis do they wear off at the same time? And for that matter, are the effects counted from the round I'm afflicted with them or from the round after that? Series affects like Paralysis assuming I got hit round 2 by it it lasts till round 2 of the next series or just the duration of the current series?
|
|
|
Post by Draxas on Jan 17, 2006 12:27:31 GMT -5
There was some inconsistency in the wording in the OS, so I've tried to clarify that.
In a nutshell: Status ailmnts last a number of rounds from when they are inflicted (or indefinitely until cured), and can freely stack with one another. For example, you were hit by blindness in round 2, and paralysis in round 3, both after taking your turn in said series. Since both will last for 3 rounds, blindness will wear off after round 1 of the next series, and paralysis after round 2. This means that you will not be able to take any action during round 1, and during round 2 you will not be able to attack or run. For round 3 and subsequent rounds, you will be able to act freely.
Basically, status ailments affect a certain number of rounds after they are inflicted.
Let's say, for another example, that you are paralyzed in series 1, round 1. Normally this should wear off (assuming you are faster than your foe, and were able to act at the start of round 1) after round 4 of that series. Now, what if you were to be hit with a paralyzing attack during round 3 of that series? It would have no effect on your paralysis whatsoever; it would still wear off after round 4.
The "Paralyzed: 2" simply indicates that you will remain paralyzed for 2 more rounds.
|
|
Haste Bro
New
"You cannot escape your fate"
Posts: 9
|
Post by Haste Bro on Jan 25, 2006 14:56:59 GMT -5
Saay... if my Characteristics says I can wield double swords, will I receive the skill necessary for doing so or I'll have to get 70 of DEX? >.>
|
|
|
Post by Draxas on Jan 25, 2006 15:18:05 GMT -5
Welcome, Haste.
Traits such as dual-weapons skill are not something you can simply put into a character description. Because it explicitly appears in the Skills Guide (and even if it didn't, it still provides a distinct advantage beyond what you would normally be able to achieve), it is something you would need to earn by building up your character. Character traits in your profile are mainly more for descriptive and roleplaying purposes.
|
|
Haste Bro
New
"You cannot escape your fate"
Posts: 9
|
Post by Haste Bro on Jan 25, 2006 15:25:50 GMT -5
hmmkay. But I can say it anyways right? Not like I was going to get another weapon so soon XD
|
|
Haste Bro
New
"You cannot escape your fate"
Posts: 9
|
Post by Haste Bro on Jan 25, 2006 21:02:04 GMT -5
Is it possible to "forget" skill, in order to learn new ones, or are the ones you choose permanent?
|
|
|
Post by Draxas on Jan 25, 2006 21:09:17 GMT -5
You can learn, potentially, every skill implemented in the game at the same time. However, you can only have 3 active skills in your command list, the rest can't be used. So, there is little reason to want to forget a skill, since you can manipulate your command list at will (unless you're in battle).
|
|
Haste Bro
New
"You cannot escape your fate"
Posts: 9
|
Post by Haste Bro on Jan 26, 2006 15:25:05 GMT -5
hmmm ok then ^^
now I just have to finish that story XD
|
|
|
Post by Draxas on Feb 10, 2006 1:56:57 GMT -5
Whew. I finally got around to rewriting the OS, so that it is a bit more coherent, and reflects the actual state of the game a bit better. Everyone should at least take a cursory look; I have made a few significant changes, but only in places that involve scenarios that have not become relevant in the game yet.
|
|
|
Post by Altl on Feb 10, 2006 7:49:01 GMT -5
I browsed through it, looks pretty good to me I'll probably inspect it better later though.
lewl
|
|
|
Post by N3B on Feb 12, 2006 13:00:24 GMT -5
Here's a note I'd like to make in regards to OL'ing; the prompts and things need to be more direct. I was pretty torqued at that time when I had to RP waiting for Esmerelda because, well, that's just not fun. So I decided to just put a lame response down since the prompt was lacking in initiative. Like each prompt needs to give the player something to do; this game is going to be slow by nature, but it's irksome when you get on to do something and realize that you haven't been given "authority" or the "go word" or a situation to do.
|
|
|
Post by Draxas on Feb 12, 2006 14:09:35 GMT -5
I don't know what to tell you. Sometimes even really stupid situations like standing around can provide good opportunities to RP; you waited there, but maybe someone else in your shoes would have tried to rob the store, or something. I suppose I could try to quicken the pace, but there's a limit to that, since I try not to dictate the actions of players for them; that's what RP is all about.
|
|
|
Post by Altl on Feb 12, 2006 18:12:11 GMT -5
I don't know what to tell you. Sometimes even really stupid situations like standing around can provide good opportunities to RP; you waited there, but maybe someone else in your shoes would have tried to rob the store, or something. Maybe its all precognitive, but when it comes to doing something outside of the standard game parameters like burning the place for instance I'm always paranoid that I'll get something like: Altl succeeds at setting the place a flame.. The police come and Altl is arrested for arson. Altl is sent to jail and then viciously beaten to death by some thugs. (Hp - 100) The owner of the building Altl set a flame had insurance and was able to hire private contractors to rebuild it within a short period of time. Over all result : Altl = Dead, the world = static I believe I discussed the senario with Neb a while back and he felt the same...
|
|
|
Post by N3B on Feb 12, 2006 22:46:38 GMT -5
Since this game relies on another person to dictate the actions, there's inevitably going to be some lag between what happens and when an OL replies. I think I may be trying to say that for quests, they should be more action-oriented so that the player has something to do. Naturally, during the time that you're waiting for an OL response, you go away and do other things, and often times, you get attached to what you're doing and may not come back to see the response until much later.
|
|
|
Post by Draxas on Feb 13, 2006 1:57:16 GMT -5
Actually, making quests more action oriented makes some sense. After all, you took the quest with a particular objective in mind, so it makes sense to only really pursue things that are directly relevant to it. I'll try to keep that in mind.
As for the arson example... Well, that is a bit extreme, isn't it? Still, I try to keep the world as dynamic as possible. If you want to RP someone other than "generic hero-type person who helps people and does good deeds," I not only say go for it, I encourage it. Mind you, every action, no matter how seemingly insignificant, could have repurcussions in the future. On the other hand, I try not to make it a habit to trap players without an "out;" I don't want to be one of those GMs that's telling people "You're dead, roll a new character" every 5 minutes.
So, if you want to play as a thief, go right ahead. I'd be interested to see how things pan out. Playing as an arsonist? Well, I won't stop you, but trying to burn a major city WILL get people pissed off at you... But the world is not static as you say. If you burn a building, it will stay burnt, at least for quite a while.
|
|