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Post by Altl on Feb 13, 2006 14:37:03 GMT -5
I'm sure I could create a plot twist that makes sense if I was motivated to make Altl an Arsonist...but maybe I'll "roll" another.
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Post by Ranger on Feb 13, 2006 16:57:50 GMT -5
So when are we going to implement a way to train defense mirite?
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Post by Draxas on Feb 13, 2006 17:47:13 GMT -5
I will implement stat training for all the missing stats (especially HP!) shortly.
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Post by Notesurfer on Feb 13, 2006 20:41:23 GMT -5
Hp is basically ones ability to withstand pain yes? Well why not have the hp-raising place some kind of dominatrix farm, a la Terry Goodkind's Mord-Sith
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Post by Draxas on Feb 13, 2006 20:45:21 GMT -5
I might have expected such a disturbing suggestion from you. The HP-trainer will be much more mundane, but no less effective.
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Post by Notesurfer on Feb 13, 2006 20:50:00 GMT -5
Maybe some sort of torture area? How about the back of the Archery range? d-:
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Post by Ranger on Feb 13, 2006 22:24:16 GMT -5
sound's like fun hahaha. I just want to be able to endure more and be able to equip better armors though mostly.. The other thing is that I think all of these things could have a set rate of going up a little with fighting certain monsters.
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Post by Draxas on Feb 13, 2006 22:26:45 GMT -5
Wait a second... *smacks forehead*
Check the Arena, you will be able to find what you're looking for there. Why didn't I remember this sooner?
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Post by Ranger on Feb 13, 2006 22:35:48 GMT -5
and now we all feel a bit stupider
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Post by Ranger on Feb 13, 2006 22:38:28 GMT -5
Notey you should put in that occasionally Kelva has a st-st-stuttering problem... I fixed your usage of then and than at the end as well so don't worry about that.
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Post by Draxas on Feb 13, 2006 22:43:59 GMT -5
Incase everyone hadn't noticed, the Arena is now fully operational. I figure, the best way to see if the current PvP system works, is to make it available for anyone who wants to try it out.
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Post by Ranger on Feb 13, 2006 22:45:16 GMT -5
yuppp alright well after I get a bow and a rest at the inn after one more small battle I will go by and try it prolly.
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Post by N3B on Feb 15, 2006 22:29:30 GMT -5
We should probably put a bank in the main cities so that players can put XP and items in that they do not wish to risk losing upon death. I can expect it'd be a pain to save up 1400 exp to die and lose half of it to have to go through all that work again.
Then again, did we ever come up with a definite process for death? I seem to recall deciding a 30-50% exp loss and a minor chance of dropping consumable items.
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Post by Draxas on Feb 15, 2006 22:43:19 GMT -5
Actually, upon Ranger's death, I pretty much decided that if it was feasible within the scope of the RP, the player would simply have to pay for their own revival. -100 XP, one flat fee. On the other hand, I think the potential loss of inventory items should still stand as well.
On the other hand, if a player dies out in the deep wilderness, all alone... Well, that's probably not too pretty. I suppose we can cross that bridge when we come to it.
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Post by Notesurfer on Feb 16, 2006 9:13:50 GMT -5
How about doubling the price for every death? First time is 100, second is 200, then 400 and so on. After five deaths you have a chance of losing an item when you die, which cannot be retrieved.
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