Post by Draxas on May 17, 2004 17:47:01 GMT -5
Welcome combatants, to Round 4 of PD - LMS! This round marks a drastic shift in gameplay, as the very first Mission Based LMS. I hope you're all prepared...
Just so you all know, color text will be in italics.
The jumpship swooped low over an outcropping near an isolated helipad in the Area 51 complex, the stealth engines making minimal noise so as not to compromise the craft's position. The side door swung down, and a number of figures disembarked from the craft onto the sandy slope. Once all had left the confines of the vehicle, the door silently shut, and the craft sped off into the dusty sky. The passengers of the craft hiked a short distance to the edge of the clifftop they were standing on, and slowly began their descent to the helipad. Thankfully, the patrol shift was nearing its end, and the guards were not paying particularly close attention...
Nine figures assembled on the isolated helipad, behind three hapless security personell who didn't even have the good sense to turn around...
Some items of note:
- Silent weapons will not alert any guards when fired. Fists and Knives are "semi-silent"; they will not alert guards in other areas, but guards in the same room as the attack will be alerted. Other weapons will potentially alert guards in a wider area.
- Rules for the Heavy Autogun:
Attacks with 25% frequency
Mechanical: Mechanical enemies are unaffected by Close Combat attacks, Fire damage, and various other miscellaneous attacks (See the Armory for details). They are also immune to most status effects (except for Inactive and Optional). However, Mechanical targets take double damage from Electrical attacks.
- See the Armory for details on the Vulcan Cannon.
Mission Status:
Location: The Isolated Helipad
Exits: A Rocky Canyon
Cover:
A slanted support beam - 20%, Capacity = 1
Opponents:
Security Guard 1 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Grenade
Security Guard 2 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Grenade
Security Guard 3 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Greande
Heavy Autogun
10/10 HP (Inactive; Optional)
E Vulcan Cannon
Drops: Nothing
Players:
Bent 00: 70/70 HP; $40 (10)
KILLS: 0
E Phoenix: 8/8 ammo (Explosive Shell)
- Magsec 4: 9/9 ammo (Single Shot)
- Falcon 2: 8/8 ammo
- 151 Pistol Rounds
Draxas: 90/90 HP; $60 (10)
KILLS: 0
E dataDyne Combat Knife (Slash)
E dataDyne Combat Knife (Slash)
- Silenced Falcon 2: 8/8 ammo
- Silenced Falcon 2: 8/8 ammo
- Data Uplink (Mission Critical Item)
- Box of dataDyne Combat Knives: 3
- 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
- Plastic Explosives (Mission Critical Item): 1
- 80 Pistol Rounds
Merlin: 80/80 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
E Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 160 Pistol Rounds
N3B: 70/70 HP; $40 (10)
KILLS: 0
E PP9i: 7/7 ammo
- Falcon 2: 8/8 ammo
- Medipack: 4/6 uses
- X-Ray Visor (Mission Critical Item)
- 120 Pistol Rounds
NeoPhife: 70/70 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
- 104 Pistol Rounds
Ranger: 110/110 HP; $10 (10)
KILLS: 0
E Magsec 4: 9/9 ammo (3 Round Burst)
- Falcon 2: 8/8 ammo
- Psychosis Gun: 4/8 ammo
- Comms Rider Bug (Mission Critical Item): 1
- 40 Pistol Rounds
Raven: 100/100 HP; $10 (10)
KILLS: 0
E CC13: 8/8 ammo
- Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 117 Pistol Rounds
Razor: 100/100 HP; $30 (10)
KILLS: 0
E dy357 Magnum: 6/6 ammo
- CMP150: 32/32 ammo
- CMP150: 32/32 ammo
- Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 126 Pistol Rounds
- 1 SMG Round
- 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish
2: Disable Air Intercept Radar
3: Destroy all Area 51 Interceptors
4: Gain access to Underground Hangar Lift
5: Rezendezvous with the Double Agent
Just so you all know, color text will be in italics.
The jumpship swooped low over an outcropping near an isolated helipad in the Area 51 complex, the stealth engines making minimal noise so as not to compromise the craft's position. The side door swung down, and a number of figures disembarked from the craft onto the sandy slope. Once all had left the confines of the vehicle, the door silently shut, and the craft sped off into the dusty sky. The passengers of the craft hiked a short distance to the edge of the clifftop they were standing on, and slowly began their descent to the helipad. Thankfully, the patrol shift was nearing its end, and the guards were not paying particularly close attention...
Nine figures assembled on the isolated helipad, behind three hapless security personell who didn't even have the good sense to turn around...
Some items of note:
- Silent weapons will not alert any guards when fired. Fists and Knives are "semi-silent"; they will not alert guards in other areas, but guards in the same room as the attack will be alerted. Other weapons will potentially alert guards in a wider area.
- Rules for the Heavy Autogun:
Attacks with 25% frequency
Mechanical: Mechanical enemies are unaffected by Close Combat attacks, Fire damage, and various other miscellaneous attacks (See the Armory for details). They are also immune to most status effects (except for Inactive and Optional). However, Mechanical targets take double damage from Electrical attacks.
- See the Armory for details on the Vulcan Cannon.
Mission Status:
Location: The Isolated Helipad
Exits: A Rocky Canyon
Cover:
A slanted support beam - 20%, Capacity = 1
Opponents:
Security Guard 1 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Grenade
Security Guard 2 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Grenade
Security Guard 3 (Easy)
10/10 HP (Unaware; Optional)
E Magsec 4: 9/9 ammo (Single Shot)
Drops: Magsec 4, Hand Greande
Heavy Autogun
10/10 HP (Inactive; Optional)
E Vulcan Cannon
Drops: Nothing
Players:
Bent 00: 70/70 HP; $40 (10)
KILLS: 0
E Phoenix: 8/8 ammo (Explosive Shell)
- Magsec 4: 9/9 ammo (Single Shot)
- Falcon 2: 8/8 ammo
- 151 Pistol Rounds
Draxas: 90/90 HP; $60 (10)
KILLS: 0
E dataDyne Combat Knife (Slash)
E dataDyne Combat Knife (Slash)
- Silenced Falcon 2: 8/8 ammo
- Silenced Falcon 2: 8/8 ammo
- Data Uplink (Mission Critical Item)
- Box of dataDyne Combat Knives: 3
- 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
- Plastic Explosives (Mission Critical Item): 1
- 80 Pistol Rounds
Merlin: 80/80 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
E Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 160 Pistol Rounds
N3B: 70/70 HP; $40 (10)
KILLS: 0
E PP9i: 7/7 ammo
- Falcon 2: 8/8 ammo
- Medipack: 4/6 uses
- X-Ray Visor (Mission Critical Item)
- 120 Pistol Rounds
NeoPhife: 70/70 HP; $10 (10)
KILLS: 0
E Falcon 2: 8/8 ammo
- 104 Pistol Rounds
Ranger: 110/110 HP; $10 (10)
KILLS: 0
E Magsec 4: 9/9 ammo (3 Round Burst)
- Falcon 2: 8/8 ammo
- Psychosis Gun: 4/8 ammo
- Comms Rider Bug (Mission Critical Item): 1
- 40 Pistol Rounds
Raven: 100/100 HP; $10 (10)
KILLS: 0
E CC13: 8/8 ammo
- Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 117 Pistol Rounds
Razor: 100/100 HP; $30 (10)
KILLS: 0
E dy357 Magnum: 6/6 ammo
- CMP150: 32/32 ammo
- CMP150: 32/32 ammo
- Falcon 2: 8/8 ammo
- Falcon 2: 8/8 ammo
- 126 Pistol Rounds
- 1 SMG Round
- 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish
2: Disable Air Intercept Radar
3: Destroy all Area 51 Interceptors
4: Gain access to Underground Hangar Lift
5: Rezendezvous with the Double Agent