|
Post by Ranger on May 19, 2004 5:27:05 GMT -5
ok so ya wanna be like that then eh fineee /me equips second mag sec and sets it to 3 round burst then fires at the gaurd
|
|
|
Post by kidgame2001 on May 19, 2004 6:14:49 GMT -5
I have a half day of school today so when I get home I will completely read all the rules of the LMS battles ok?
But for now......
Kid raises the falcon 2 once again and fires a shot at the security guard.
|
|
|
Post by Bent 00 on May 19, 2004 8:08:09 GMT -5
*shoots the guard with an explosive Phoenix shell*
I love this thing! ;D
The Security Guard has been killed! A Magsec 4 drops to the ground. A Hand Grenade would have dropped to the ground, but was detonated and destroyed by the Explosive Shell.
|
|
|
Post by Draxas on May 19, 2004 8:43:32 GMT -5
Anybody want that Magsec? I don't need it.
Mission Status:
Location: A Rocky Canyon Exits: The Isolated Helipad, A Bend in the Canyon
Cover:
A slanted support beam - 20%, Capacity = 1 A slanted support beam - 20%, Capacity = 1 A slanted support beam - 20%, Capacity = 1
Up for Grabs:
1 X Magsec 4
Opponents:
None
Players:
Bent 00: 60/70 HP; $40 (9) KILLS: 0 E Phoenix: 7/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 151 Pistol Rounds
Draxas: 90/90 HP; $60 (10) KILLS: 0 E Silenced Falcon 2: 7/8 ammo E Silenced Falcon 2: 7/8 ammo - dataDyne Combat Knife (Slash) - dataDyne Combat Knife (Slash) - Data Uplink (Mission Critical Item) - Box of dataDyne Combat Knives: 3 - 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (9) KILLS: 0 E Falcon 2: 2/8 ammo - Magsec 4: 9/9 ammo (Single Shot) - Hand Greande (4 Second Fuse): 1 - Plastic Explosives (Mission Critical Item): 1 - 80 Pistol Rounds
Merlin: 79/80 HP; $10 (10) KILLS: 0 E Falcon 2: 5/8 ammo E Falcon 2: 5/8 ammo - Falcon 2: 8/8 ammo - 160 Pistol Rounds
N3B: 70/70 HP; $40 (10) KILLS: 0 E PP9i: 7/7 ammo - Falcon 2: 8/8 ammo - Medipack: 4/6 uses - X-Ray Visor (Mission Critical Item) - 120 Pistol Rounds
NeoPhife: 68/70 HP; $10 (10) KILLS: 0 E Falcon 2: 6/8 ammo - 104 Pistol Rounds
Ranger: 110/110 HP; $10 (9) KILLS: 0 E Magsec 4: 0/9 ammo (3 Round Burst) E Magsec 4: 6/9 ammo (3 Round Burst) - Falcon 2: 8/8 ammo - Psychosis Gun: 4/8 ammo - Comms Rider Bug (Mission Critical Item): 1 - 50 Pistol Rounds
Raven: 99/100 HP; $10 (10) KILLS: 0 E CC13: 7/8 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 117 Pistol Rounds
Razor: 100/100 HP; $30 (9) KILLS: 0 E dy357 Magnum: 5/6 ammo - CMP150: 32/32 ammo - CMP150: 32/32 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 126 Pistol Rounds - 1 SMG Round - 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish 2: Disable Air Intercept Radar 3: Destroy all Area 51 Interceptors 4: Gain access to Underground Hangar Lift 5: Rezendezvous with the Double Agent
|
|
|
Post by Bent 00 on May 19, 2004 8:55:59 GMT -5
I'd take it, but I can't double-post...
|
|
|
Post by Ranger on May 19, 2004 11:24:48 GMT -5
*grabs mag sec*
Something tells me that phoenix just gave us a lot of unwanted attention though >.<
Ranger obtains 10 Pistol Rounds.
|
|
|
Post by Bent 00 on May 19, 2004 12:11:54 GMT -5
*moves on to the next area*
|
|
|
Post by Draxas on May 19, 2004 12:38:34 GMT -5
Since it is a linear path, I assume you're talking about the place you haven't been yet Bent... But everyone, please be more specific when moving, as the path will start branching really soon.
The team quickly and explosively dispatches the lone guard, and moves to the bend in the canyon. The command bunker curves around with the canyon wall with one last support beam, and then abruptly stops. The canyon walls are much more irregular here, and both surfaces are the natural rock.
After advancing a short distance past the bend, a Heavy Autogun, previously hidden from view by a jutting portion of the cliff face, detects the group and turns to face them, preparing to open fire...
Mission Status:
Location: A Bend in the Canyon Exits: A Rocky Canyon, The End of the Canyon
Cover:
A slanted support beam - 20%, Capacity = 1 A rocky outcropping - 40%, Capacity = 1
Up for Grabs:
Nothing
Opponents:
Heavy Autogun 30/30 HP E Vulcan Cannon Drops: Nothing
Players:
Bent 00: 60/70 HP; $40 (8) KILLS: 0 E Phoenix: 7/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 151 Pistol Rounds
Draxas: 90/90 HP; $60 (10) KILLS: 0 E Silenced Falcon 2: 7/8 ammo E Silenced Falcon 2: 7/8 ammo - dataDyne Combat Knife (Slash) - dataDyne Combat Knife (Slash) - Data Uplink (Mission Critical Item) - Box of dataDyne Combat Knives: 3 - 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (9) KILLS: 0 E Falcon 2: 2/8 ammo - Magsec 4: 9/9 ammo (Single Shot) - Hand Greande (4 Second Fuse): 1 - Plastic Explosives (Mission Critical Item): 1 - 80 Pistol Rounds
Merlin: 79/80 HP; $10 (10) KILLS: 0 E Falcon 2: 5/8 ammo E Falcon 2: 5/8 ammo - Falcon 2: 8/8 ammo - 160 Pistol Rounds
N3B: 70/70 HP; $40 (10) KILLS: 0 E PP9i: 7/7 ammo - Falcon 2: 8/8 ammo - Medipack: 4/6 uses - X-Ray Visor (Mission Critical Item) - 120 Pistol Rounds
NeoPhife: 68/70 HP; $10 (10) KILLS: 0 E Falcon 2: 6/8 ammo - 104 Pistol Rounds
Ranger: 110/110 HP; $10 (8) KILLS: 0 E Magsec 4: 0/9 ammo (3 Round Burst) E Magsec 4: 6/9 ammo (3 Round Burst) - Falcon 2: 8/8 ammo - Psychosis Gun: 4/8 ammo - Comms Rider Bug (Mission Critical Item): 1 - 60 Pistol Rounds
Raven: 99/100 HP; $10 (10) KILLS: 0 E CC13: 7/8 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 117 Pistol Rounds
Razor: 100/100 HP; $30 (9) KILLS: 0 E dy357 Magnum: 5/6 ammo - CMP150: 32/32 ammo - CMP150: 32/32 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 126 Pistol Rounds - 1 SMG Round - 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish 2: Disable Air Intercept Radar 3: Destroy all Area 51 Interceptors 4: Gain access to Underground Hangar Lift 5: Rezendezvous with the Double Agent
|
|
|
Post by Razor on May 19, 2004 14:28:23 GMT -5
*Gives his Falcons to Phife and Kid*
Razor gives a Falcon 2 to NeoPhife.
One at a time, sorry.
The Heavy Autogun attacks Merlin!
|
|
|
Post by Raven on May 19, 2004 14:37:09 GMT -5
*runs behind outcropping*
|
|
|
Post by Ranger on May 19, 2004 15:04:39 GMT -5
/me reloads
|
|
|
Post by kidgame2001 on May 19, 2004 15:45:34 GMT -5
*Fires a falcon 2 shot at the heavy autogun*
|
|
|
Post by Draxas on May 19, 2004 15:59:35 GMT -5
*Takes cover behind the support beam*
Someone please throw a grenade at that thing...
The Heavy Autogun attacks Raven, but misses!
Mission Status:
Location: A Bend in the Canyon Exits: A Rocky Canyon, The End of the Canyon
Cover:
A slanted support beam - 20%, Capacity = 1 (Draxas) A rocky outcropping - 40%, Capacity = 1 (Raven)
Up for Grabs:
Nothing
Opponents:
Heavy Autogun 29/30 HP E Vulcan Cannon Drops: Nothing
Players:
Bent 00: 60/70 HP; $40 (8) KILLS: 0 E Phoenix: 7/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 151 Pistol Rounds
Draxas: 90/90 HP; $60 (9) KILLS: 0 E Silenced Falcon 2: 7/8 ammo E Silenced Falcon 2: 7/8 ammo - dataDyne Combat Knife (Slash) - dataDyne Combat Knife (Slash) - Data Uplink (Mission Critical Item) - Box of dataDyne Combat Knives: 3 - 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (8) KILLS: 0 E Falcon 2: 1/8 ammo - Magsec 4: 9/9 ammo (Single Shot) - Hand Greande (4 Second Fuse): 1 - Plastic Explosives (Mission Critical Item): 1 - 80 Pistol Rounds
Merlin: 69/80 HP; $10 (10) KILLS: 0 E Falcon 2: 5/8 ammo E Falcon 2: 5/8 ammo - Falcon 2: 8/8 ammo - 160 Pistol Rounds
N3B: 70/70 HP; $40 (10) KILLS: 0 E PP9i: 7/7 ammo - Falcon 2: 8/8 ammo - Medipack: 4/6 uses - X-Ray Visor (Mission Critical Item) - 120 Pistol Rounds
NeoPhife: 68/70 HP; $10 (10) KILLS: 0 E Falcon 2: 6/8 ammo - Falcon 2: 8/8 ammo - 104 Pistol Rounds
Ranger: 110/110 HP; $10 (7) KILLS: 0 E Magsec 4: 9/9 ammo (3 Round Burst) E Magsec 4: 9/9 ammo (3 Round Burst) - Falcon 2: 8/8 ammo - Psychosis Gun: 4/8 ammo - Comms Rider Bug (Mission Critical Item): 1 - 48 Pistol Rounds
Raven: 99/100 HP; $10 (9) KILLS: 0 E CC13: 7/8 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 117 Pistol Rounds
Razor: 100/100 HP; $30 (8) KILLS: 0 E dy357 Magnum: 5/6 ammo - CMP150: 32/32 ammo - CMP150: 32/32 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 126 Pistol Rounds - 1 SMG Round - 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish 2: Disable Air Intercept Radar 3: Destroy all Area 51 Interceptors 4: Gain access to Underground Hangar Lift 5: Rezendezvous with the Double Agent
|
|
|
Post by Merlin 2592 on May 19, 2004 17:14:35 GMT -5
Merlin: S***!!!
Merlin runs to a supporrt beam and grits his teeth in pain.
Merlin: Let's take out that f****** autogun
There is no more cover available...
The Heavy Autogun attacks Ranger!
|
|
|
Post by kidgame2001 on May 19, 2004 18:23:35 GMT -5
Kid takes the hand grenade out of his pocket. He pulls the pin and tosses the grenade at the heavy turret. Kid's aim is great as the grenade lands right on top of the autogun.
The Heavy Autogun has been destroyed!
|
|