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Post by Raven on May 18, 2004 13:30:21 GMT -5
*shoots Security Guard 3*
Security Guard 3 has been killed! A Magsec 4 and a Hand Grenade drop to the floor.
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Post by kidgame2001 on May 18, 2004 13:39:43 GMT -5
*Kid raises his falcon 2 and shoots at Guard 3, finishing him off*
Kid wastes another shot
The Heavy Autogun attacks Bent!
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NeoPhife
PDBA Veteran
Tin Can Warrior
Posts: 525
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Post by NeoPhife on May 18, 2004 14:05:39 GMT -5
Phife finally awakes to see that he already has taken some bullets. He is still relieved to see that he is alive and well. First thing's first, Phife thought. Seeing as he once again posesses another ten bucks, he purchases a Falcon 2 and now wields it with his left hand. Smiling a bit seeing as he now fights akimbo, he sees the possible threat of an automatic placement near the helipad. It already appears to have taken some damage, so Phife double-blasts the autogun for good measure.
As has been stated several times, the Armory is closed until intermission. All players please take note! The Autogun has been single blasted.
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Post by Raven on May 18, 2004 14:09:09 GMT -5
OOC: We can't buy any weapons during the arena, Phife. It's in the new rules.
Unless I'm wrong, in which case ignore me.
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Post by Razor on May 18, 2004 15:21:20 GMT -5
*Grabs a free Grenade!*
Razor has obtained a Hand Grenade.
<<WARNING! Razor, your inventory is full. You may not pick up any more items until you drop or use something.
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NeoPhife
PDBA Veteran
Tin Can Warrior
Posts: 525
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Post by NeoPhife on May 18, 2004 15:30:23 GMT -5
OOC: So this means I have only a single Falcon 2 to depend on? Stick a fork in me, then. I'm dead.
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NeoPhife
PDBA Veteran
Tin Can Warrior
Posts: 525
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Post by NeoPhife on May 18, 2004 15:33:48 GMT -5
IC: Shoots autogun.
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Post by Raven on May 18, 2004 15:36:25 GMT -5
*grabs other grenade*
Raven has obtained a Hand Grenade.
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Post by Merlin 2592 on May 18, 2004 15:45:11 GMT -5
OOC:S*** I went after him! Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr IC: Double Fires at Autogun Toss's NeoPhife a Falcon 2. I knew that extra one would come in handy! Giving an item to another player is a post ending action, as is attacking.
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Post by Draxas on May 18, 2004 17:07:52 GMT -5
Please everyone, I beg of you. Even if you think you have it down pat, go review the rules once more before posting. I understand the growing pains with all the new rules, so I won't give out warnings or penalties for a while, but if this keeps up, I'll be forced to eventually.
*Pulls out his Falcon 2s, and blasts the Autogun.*
The Heavy Autogun is destroyed!
Mission Status:
Location: The Isolated Helipad Exits: A Rocky Canyon
Cover:
A slanted support beam - 20%, Capacity = 1 (Merlin)
Up for Grabs:
1 X Magsec 4 1 X Hand Grenade
Opponents:
None
Players:
Bent 00: 60/70 HP; $40 (10) KILLS: 0 E Phoenix: 8/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 151 Pistol Rounds
Draxas: 90/90 HP; $60 (7) KILLS: 0 E Silenced Falcon 2: 7/8 ammo E Silenced Falcon 2: 7/8 ammo - dataDyne Combat Knife (Slash) - dataDyne Combat Knife (Slash) - Data Uplink (Mission Critical Item) - Box of dataDyne Combat Knives: 3 - 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (7) KILLS: 0 E Falcon 2: 3/8 ammo - Magsec 4: 9/9 ammo (Single Shot) - Plastic Explosives (Mission Critical Item): 1 - 80 Pistol Rounds
Merlin: 79/80 HP; $10 (8) KILLS: 0 E Falcon 2: 5/8 ammo E Falcon 2: 5/8 ammo - Falcon 2: 8/8 ammo - 160 Pistol Rounds
N3B: 70/70 HP; $40 (10) KILLS: 0 E PP9i: 7/7 ammo - Falcon 2: 8/8 ammo - Medipack: 4/6 uses - X-Ray Visor (Mission Critical Item) - 120 Pistol Rounds
NeoPhife: 68/70 HP; $10 (8) KILLS: 0 E Falcon 2: 6/8 ammo - 104 Pistol Rounds
Ranger: 110/110 HP; $10 (7) KILLS: 0 E Magsec 4: 3/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - Psychosis Gun: 4/8 ammo - Comms Rider Bug (Mission Critical Item): 1 - 40 Pistol Rounds
Raven: 99/100 HP; $10 (8) KILLS: 0 E CC13: 7/8 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 117 Pistol Rounds
Razor: 100/100 HP; $30 (9) KILLS: 0 E dy357 Magnum: 5/6 ammo - CMP150: 32/32 ammo - CMP150: 32/32 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 126 Pistol Rounds - 1 SMG Round - 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish 2: Disable Air Intercept Radar 3: Destroy all Area 51 Interceptors 4: Gain access to Underground Hangar Lift 5: Rezendezvous with the Double Agent
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Post by Ranger on May 18, 2004 17:36:40 GMT -5
/me grabs mag sec 4
Ranger obtains 10 Pistol Rounds.
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Post by kidgame2001 on May 18, 2004 17:41:10 GMT -5
*Grabs a hand grenade*
Kidgame obtains a Hand Grenade.
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Post by Merlin 2592 on May 18, 2004 19:11:47 GMT -5
Merlin: Team, move out!
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Post by Razor on May 18, 2004 22:41:42 GMT -5
*Moves to the next area*
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Post by Draxas on May 18, 2004 23:13:33 GMT -5
After a brief firefight, the team slaughters the guards and destroys the defenses. Turning away from the carnage, they move into a steep-walled canyon, cut into the desert rocks. On the left, part of the support structure of a command bunker is exposed, lending the canyon a sort of "nature vs. technology" feel.
Up ahead, the canyon curves sharply to the left. However, as the group advances, another Security Guard comes running from around the bend, apparently alerted by the noise of gunfire. He draws a Magsec, and takes cover behind one of the support beams of the command bunker, ready to engage the team in a firefight.
The Security Guard takes cover behind a support beam.
Mission Status:
Location: A Rocky Canyon Exits: The Isolated Helipad, A Bend in the Canyon
Cover:
A slanted support beam - 20%, Capacity = 1 (Security Guard) A slanted support beam - 20%, Capacity = 1 A slanted support beam - 20%, Capacity = 1
Up for Grabs:
Nothing
Opponents:
Security Guard (Easy) 10/10 HP E Magsec 4: 9/9 ammo (Single Shot) Drops: Magsec 4, Hand Grenade
Players:
Bent 00: 60/70 HP; $40 (10) KILLS: 0 E Phoenix: 8/8 ammo (Explosive Shell) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - 151 Pistol Rounds
Draxas: 90/90 HP; $60 (10) KILLS: 0 E Silenced Falcon 2: 7/8 ammo E Silenced Falcon 2: 7/8 ammo - dataDyne Combat Knife (Slash) - dataDyne Combat Knife (Slash) - Data Uplink (Mission Critical Item) - Box of dataDyne Combat Knives: 3 - 79 Pistol Rounds
Kidgame: 50/50 HP; $10 (10) KILLS: 0 E Falcon 2: 3/8 ammo - Magsec 4: 9/9 ammo (Single Shot) - Hand Greande (4 Second Fuse): 1 - Plastic Explosives (Mission Critical Item): 1 - 80 Pistol Rounds
Merlin: 79/80 HP; $10 (10) KILLS: 0 E Falcon 2: 5/8 ammo E Falcon 2: 5/8 ammo - Falcon 2: 8/8 ammo - 160 Pistol Rounds
N3B: 70/70 HP; $40 (10) KILLS: 0 E PP9i: 7/7 ammo - Falcon 2: 8/8 ammo - Medipack: 4/6 uses - X-Ray Visor (Mission Critical Item) - 120 Pistol Rounds
NeoPhife: 68/70 HP; $10 (10) KILLS: 0 E Falcon 2: 6/8 ammo - 104 Pistol Rounds
Ranger: 110/110 HP; $10 (10) KILLS: 0 E Magsec 4: 3/9 ammo (3 Round Burst) - Magsec 4: 9/9 ammo (Single Shot) - Falcon 2: 8/8 ammo - Psychosis Gun: 4/8 ammo - Comms Rider Bug (Mission Critical Item): 1 - 50 Pistol Rounds
Raven: 99/100 HP; $10 (10) KILLS: 0 E CC13: 7/8 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 117 Pistol Rounds
Razor: 100/100 HP; $30 (9) KILLS: 0 E dy357 Magnum: 5/6 ammo - CMP150: 32/32 ammo - CMP150: 32/32 ammo - Falcon 2: 8/8 ammo - Falcon 2: 8/8 ammo - Hand Grenade (4 Second Fuse): 1 - 126 Pistol Rounds - 1 SMG Round - 34 Magnum Rounds
Mission Objectives:
1: Attach Comms Rider Bug to Communications Dish 2: Disable Air Intercept Radar 3: Destroy all Area 51 Interceptors 4: Gain access to Underground Hangar Lift 5: Rezendezvous with the Double Agent
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