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Post by Draxas on Jul 31, 2008 23:16:32 GMT -5
In an effort to drum up some interest in posting here again, I'm considering resurrecting this oldie but goodie. Would anyone actually participate?
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Post by N3B on Aug 1, 2008 17:27:39 GMT -5
Real question is will I be able to participate? By this I mean I have a hunch there will be a fair amount of questions from games that I haven't played or simply don't know the answers to, and so a lack of ability to respond will look like a lack of participation.
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Post by Draxas on Aug 2, 2008 16:53:48 GMT -5
I was thinking this one could be a bit more informal, with anyone able to ask questions, so as to avoid just that situation. I think one of the big killers of the momentum of the old trivia topics was the fact that obscure questions that went unanswered for a week tended to make people forget about the topic.
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Post by Altl on Aug 3, 2008 1:12:11 GMT -5
I check p//n pretty much daily at least while school isn't going, I'd be down.
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Post by Draxas on Aug 6, 2008 18:51:24 GMT -5
Well, to hell with it. We'll never find out if we don't try.
Everyone else can feel free to post up their own questions as well, just make sure you specify the name of the game and the system it's based on at the beginning of the question. This one will run on its own timetable, so if you think it's taking too long for people to answer, just post the answer to the old question and put up another. For simplicity's sake, I'll keep score as usual.
Off we go!
Street Fighter 2 (SNES): There is one character who flips themselves upside-down while executing a move while standing that isn't a special (Clarification: not a special move, and not a jumping attack). Who is it, and what's the move?
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Post by Altl on Aug 7, 2008 3:08:33 GMT -5
Character: Blanka Move: High Kick?
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Post by Draxas on Aug 10, 2008 0:32:32 GMT -5
You caught me on that one. Not the character / move combo I was thinking of, but he does flip himself upside-down during them move. Bonus point for you for calling out my mistake.
Anyone care to take a crack at the actual answer I was looking for?
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Post by N3B on Aug 10, 2008 23:50:54 GMT -5
/haven't played Street Fighter enough to know
1A) Where is the glitchable Golden Skulltulla in OOT to get infinite skultulla? 1B) During which cutscene in OOT can you find an unobtainable Golden Skulltulla, which only appears during that specific scene?
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Post by Altl on Aug 11, 2008 5:22:15 GMT -5
Starcraft(PC) What building(s) must you have before building a [Terran] Starport? Note: You require more vespene gas.
::has another character for Draxas' question, but doesn't recall the move name. Giving others a chance.::
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Post by Draxas on Aug 12, 2008 0:15:24 GMT -5
N3B:
1A: The glitch Skulltula is inside the Deku Tree, as I recall. There's a spot where you can kill it, boomerang the token, and then exit the room before the boomerang returns to you. You get credit for the token, but the Skulltula will reappear the next time you go inside the room. 1B: The cutscene Skulltula shows up in the intro pan for Dodongo's Cavern.
AltL: The Starport requires a Command Center, Supply Depot, Vespene Refinery (but only to collect enough gas to purchase items on this list, not as a true prerequisite), Barracks, and Factory, as I recall.
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Post by Altl on Aug 12, 2008 18:48:54 GMT -5
Draxas: Correct
Sonic the Hedgehog 1,2, & 3 (Genesis): Chaos Emeralds are a key element in the Sonic the Hedgehog Series, often requiring the player to find special stages to collect them. a) How do you access the Special stages for collecting the Emeralds in StH 1? StH 2? StH 3? b) How do the Emeralds in StH 1 differ significantly from the Emeralds in StH 2 and 3?
I might note that in question B I'm not talking about the color of the emeralds as I don't even recall that.
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Post by Draxas on Aug 14, 2008 1:09:43 GMT -5
Woot!
I suppose, now that some of us have scored some points, a scorecard might be in order:
AltL: 1 Draxas: 1
As for the new Sonic questions...
The original Sonic game granted access to the special stages when you jumped through a giant gold ring at the end of an act. However, in order to have the giant ring appear, you needed to be playing act 1 or 2 of any zone except Scrap Brain, and you needed to have 50 or more rings in your possession.
Sonic 2 had a much simpler system for accessing special stages. Anytime you activated a star pole checkpoint with 50 or more rings in your possession, a swirling group of stars would appear above the checkpoint. Jumping into the stars would send you to a special stage.
Sonic 3 returned to having the player jump through giant gold rings to access the Chaos Emerald special stages. However, these were hidden throughout the acts, rather than always appearing at the end of an act. They also were always visible, regardless of how many rings the player had collected.
The fundamental differences between the Chaos Emeralds in the original Sonic, Sonic 2, and Sonic 3, is that of number and ability. The first game had only 6 Emeralds, and collecting them merely changed which scene of Robotnik was played at the very end of the game. Sonic 2 had 7 Emeralds, and collecting them all not only changed part of the ending of the game, but also conferred the immediate benefit of being able to transform into Super Sonic. Triggering the transformation required the player to collect 50 or more rings, and then jump into the air. Once transformed, Super Sonic was invulnerable to all standard attacks, and could only be killed by falling down a hole, being crushed by a moving part of the stage, or drowning. He was also twice as fast as normal, damaged enemies on contact, and was cosmetically much more badass, though his ring count was drained at a rate of 1 per second. Running out of rings reverted Super Sonic back to his standard form. Sonic 3 retained the 7 Chaos Emeralds and Super Sonic transformation (which was triggered by insta-shielding rather than just jumping), but increased their significance even further. The Doomsday Zone, which was the true final boss battle, could only be accessed if the player had collected all 7 Chaos Emeralds. In addition, once the Doomsday Zone was completed, the player was then tasked with collecting the 7 Super Emeralds (which are obtained in the same fashion as the original 7 Chaos Emeralds). Collecting all 7 Super Emeralds upgraded Super Sonic to Hyper Sonic, whose abilities and cosmetic badassery were even further improved.
I hope that wall of text was sufficient. 8)
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Post by Altl on Aug 14, 2008 5:02:55 GMT -5
Both answers were more than sufficient and the latter was actually educational. For the most part what I was looking for with the latter was that Sonic 1 had 6 emeralds while 2 and 3 had 7. However, I might note that the doomsday level bit, which was educational to me, applies to the Sonic and Knuckles expansion-esque game and not Sonic III [vanilla].
Great now I've got to play S&K because I feel I missed out on something.
It'll take me a little bit to come up with a new question. Work tomorrow(read: today) at early o'clock.
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Post by N3B on Aug 14, 2008 21:29:27 GMT -5
+1 to DJayD
2) How is it possible for Devil May Cry 3 to be played simultaneously by two players?
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Post by Altl on Aug 15, 2008 17:44:12 GMT -5
Majora's Mask (N64): One of the masks you can collect in MM is given to you by the Ghost/Spirit of a Dancer. What's his name?
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