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Post by FlyingUnderpants on Sept 6, 2004 3:05:42 GMT -5
Raynor undid a pin and let the grenade fly as he jumped and ducked away from the toss
Dice Roll 1: 4 Dice Roll 2: 5 Dice Roll 3: 2 Dice Roll 4: 2 Dice Roll 5: 5
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Post by Draxas on Sept 6, 2004 3:12:21 GMT -5
JIM RAYNOR
Raynor uses a Vespene Grenade on Russian Infantryman (4+5+2+2+5-11=7)! Special damage: Russian Infantryman is weak against explosive weapons(7*2=14)! Russian Infantryman takes 14 HP damage! Russian Infantryman attacks (9+1-21=0)! Raynor takes no damage!
Raynor lets the grenade fly as the soldier opens fire. The blast sends the man stubling back, spraying bullets wildly throughout the room.
Jim Raynor (Ranger) Warrior type Level 1 2/20 XP to advance
HP(+2): 16/29 HP TP(-2): 12/12 TP MP(0): 0/0 MP
ATK(+): 22 DEF(+2): 21 S-ATK(-): 6 S-DEF(-2): 6 AGL(-): 10
Techniques: (3 TP)Stimpack: Either adds +2 damage dice, or doubles Raynor's damage dice, whichever is greater, on his regular attacks for the duration of the battle. Reduces Raynor's current HP by 20% of his Max HP when used.
Equipment: Weapon: - Shield: - Armor: - Helm: - Accessory: -
Inventory: 2 X Vespene Grenade (Inflicts 5d6 damage)
Key Items: 1 X Cell Key #1 - Found in the cellblock 1 X Cell Key #2 - Found in the cellblock
VS.
Russian Infantryman Level 1
HP: 1/15 HP TP: 6/6 TP MP: 0/0 MP
ATK: 7+2 DEF: 9+2 S-ATK: 7 S-DEF: 11 AGL: 5
Techs: ??? Spells: None#nosmileys
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Post by sinim on Sept 6, 2004 10:41:50 GMT -5
Pikachu lays down and waits.
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Post by Notesurfer on Sept 6, 2004 13:50:11 GMT -5
OOC: I could swear I already posted my next attack . . . freakay.
IC: Magus casts Shadow Bolt!
Die roll: 4, 6
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Post by FlyingUnderpants on Sept 6, 2004 16:00:15 GMT -5
Raynor gets up after the blast and runs through the wild spray of bullets and socks the guard as hard as he can.
*doesn't know if this needs dice or not*
dice roll: 3
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Post by Draxas on Sept 6, 2004 16:23:04 GMT -5
PIKACHU
...And the cart rolled onward, eventually leaving the city behind. They began to pass through quiet wilderness. A few people talked among themselves inside the wagon, but most remained quiet.
As the hours wore on uneventfully, many of the passengers began to doze off. Beyd, Kenneth, and Magda remained awake and attentive, however.
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Post by Draxas on Sept 6, 2004 16:30:30 GMT -5
MAGUS
Magus casts Shadow Bolt against Orc Mugger (17+4+6-12=15)! Orc Mugger takes 15 HP damage! Orc Mugger has been KO'd!
The Orc is hit square in the chest with another blast of magic, and goes flying into the side of a nearby building. He hits hard, and slumps over, groaning "Bastard..." before lying still.
Magus gains 2 XP! Magus obtains a Light Pistol! Magus obtains a Leather Trenchcoat! Magus obtains 20 Nuyen!
Magus (Notesurfer) Balance type Level 1 5/20 XP to advance
HP: 15/22 HP TP (-): 15/15 TP MP: 5/17 MP
ATK: 11+3 DEF(-): 8+4 S-ATK(+): 17 S-DEF: 6 AGL: 12
Techniques: N/A
Spells: (3 MP) Shadow Bolt: 2 damage dice (Dark)
Equipment: Weapon: Rusty Scythe (+3 ATK, Scythe class) Shield: - Armor: Black Cloak (+4 DEF) Helm: - Accessory: Amulet (-10% chance of acquiring bad status effects; Magus only)
Money:
20 Nuyen
Inventory: 2 X Ether (Restores 10 MP) 1 X Light Pistol - Weapon (+2 ATK, Handgun class) 1 X Leather Trenchcoat - Armor (+2 DEF)
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Post by Draxas on Sept 6, 2004 16:38:37 GMT -5
JIM RAYNOR
It's always safe to roll, regardless.
Raynor attacks (22+3-11=14)! Russian Infantryman takes 14 HP damage! Russian Infantryman has been KO'd!
Raynor runs in, and plants a fist into the soldier's gut. The man doubles over in pain and falls to the ground, dropping his weapons and clutching at his stomach. He gasps for air in shallow gulps.
Raynor gains 2 XP! Raynor obtains 2 X Klobb!
Jim Raynor (Ranger) Warrior type Level 1 4/20 XP to advance
HP(+2): 16/29 HP TP(-2): 12/12 TP MP(0): 0/0 MP
ATK(+): 22 DEF(+2): 21 S-ATK(-): 6 S-DEF(-2): 6 AGL(-): 10
Techniques: (3 TP)Stimpack: Either adds +2 damage dice, or doubles Raynor's damage dice, whichever is greater, on his regular attacks for the duration of the battle. Reduces Raynor's current HP by 20% of his Max HP when used.
Equipment: Weapon: - Shield: - Armor: - Helm: - Accessory: -
Inventory: 2 X Vespene Grenade (Inflicts 5d6 damage) 2 X Klobb - Weapon (+1 ATK, Handgun class)
Key Items: 1 X Cell Key #1 - Found in the cellblock 1 X Cell Key #2 - Found in the cellblock
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Post by Notesurfer on Sept 6, 2004 16:59:13 GMT -5
Reaching into his cloak, Magus withdrew an Ether. Sipping at it, he walked over to the semi-concious Orc and grabbed him by his somewhat flabby throat.
"Tell me where the Lone Star can be found! Quickly, your life may depend on it!"
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Post by Razor on Sept 6, 2004 17:42:22 GMT -5
Raziel stares for a moment at the bizarre creature before them. "You...are Spekkio? Gaspar said we should speak with you."
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Post by FlyingUnderpants on Sept 6, 2004 19:14:06 GMT -5
Raynor seeing that things would be hostile as ever with UED grabbed the clothes of the Russian soldier and put them on. Grabbing up the weapons as well he pocketed one and kept the other out as he walked along the corridors once again.
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Post by Draxas on Sept 7, 2004 9:47:27 GMT -5
MAGUS
Magus regains 10 MP.
The Orc laughed feebly with a scratchy voice. "You don't find Lone Star... They find YOU... And you never live to regret it..."
The Orc laughed once more, before the last of its life left it, and its body went limp in Magus's fist.
Magus (Notesurfer) Balance type Level 1 5/20 XP to advance
HP: 15/22 HP TP (-): 15/15 TP MP: 15/17 MP
ATK: 11+3 DEF(-): 8+4 S-ATK(+): 17 S-DEF: 6 AGL: 12
Techniques: N/A
Spells: (3 MP) Shadow Bolt: 2 damage dice (Dark)
Equipment: Weapon: Rusty Scythe (+3 ATK, Scythe class) Shield: - Armor: Black Cloak (+4 DEF) Helm: - Accessory: Amulet (-10% chance of acquiring bad status effects; Magus only)
Money:
20 Nuyen
Inventory: 1 X Ether (Restores 10 MP) 1 X Light Pistol - Weapon (+2 ATK, Handgun class) 1 X Leather Trenchcoat - Armor (+2 DEF)
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Post by Draxas on Sept 7, 2004 9:52:18 GMT -5
RAZIEL
"I am Spekkio," replied the creature, its enormous mouth turning up into a huge smile, "And you seem surprised. Tell me, what do I look like to you? Strong or weak?"
Firebrand piped up with, "I don't know about strong or weak, but you just look weird."
"Very amusing!" said Spekkio, "What about you?" he added, pointing to Raziel with one thin, gangly arm.
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Post by Notesurfer on Sept 7, 2004 10:02:21 GMT -5
OOC: Wow, this game is so addicting . . . Shadowrun>all of you losers!
IC: Standing up again, Magus began to comprehend just what exactly this dimension was like. Carefully crossing the wide black street, he entered a store labeled "Little Chiba's."
The salesman inside greeted Magus with a wide grin.
"How may I help you?"
"I am in need of your services. Are you selling any weapons or accessories with which I could extend my life?"
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Post by Draxas on Sept 7, 2004 10:10:38 GMT -5
JIM RAYNOR
Raynor obtains a Soldier's Uniform. Raynor equips a Soldier's Uniform. Raynor obtains a Soldier's Cap. Raynor equips a Soldier's Cap.
Raynor began to remove the soldier's uniform for his own use. When the man tried to protest, Raynor responded by clocking him in the face, which knocked him out cold.
Before long, Raynor had a complete uniform. It was a bit snug, but fit fairly well for a "rental." He kept one of the soldier's weapons at the ready for a look of authenticity, but realized that he was not well trained with guns smaller than rifles, thanks to the Confederacy's "standard issue, mass production" policy for their soldiers... In a combat situation, the gun he was holding would be useless. He considered retrieving his rifle, incase there was more trouble, despite the fact that it may compromise his disguise.
Raynor gains 1 XP, for using his head!
Jim Raynor (Ranger) Warrior type Level 1 5/20 XP to advance
HP(+2): 16/29 HP TP(-2): 12/12 TP MP(0): 0/0 MP
ATK(+): 22 DEF(+2): 21+3 S-ATK(-): 6 S-DEF(-2): 6 AGL(-): 10
Techniques: (3 TP)Stimpack: Either adds +2 damage dice, or doubles Raynor's damage dice, whichever is greater, on his regular attacks for the duration of the battle. Reduces Raynor's current HP by 20% of his Max HP when used.
Equipment: Weapon: - Shield: - Armor: Soldier's Uniform (+2 DEF) Helm: Soldier's Cap (+1 DEF) Accessory: -
Inventory: 2 X Vespene Grenade (Inflicts 5d6 damage) 2 X Klobb - Weapon (+1 ATK, Handgun class)
Key Items: 1 X Cell Key #1 - Found in the cellblock 1 X Cell Key #2 - Found in the cellblock
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